name of item cost retail price amount on hand in VS .NET

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name of item cost retail price amount on hand
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int lead_time; // number of days before resupply invtry[SIZE];
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void enter(), init_list(), display(); void update(), input(int i); int menu(); int main() { char choice; init_list(); for(;;) { choice = menu(); switch(choice) { case 'e': enter(); break; case 'd': display(); break; case 'u': update(); break; case 'q': return 0; } } } // Initialize the array void init_list() { int t; // a zero length name signifies empty for(t=0; t<SIZE; t++) *invtry[t]item = '\0'; } // Get a menu selection int menu() { char ch; cout << '\n'; do { cout << "(E)nter\n"; cout << "(D)isplay\n"; cout << "(U)pdate\n"; cout << "(Q)uit\n\n"; cout << "choose one: "; cin >> ch; } while(!strchr("eduq", tolower(ch))); return tolower(ch); } // Enter items into the list
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void enter() { int i; // find the first free structure for(i=0; i<SIZE; i++) if(!*invtry[i]item) break; // i will equal SIZE if the list is full if(i==SIZE) { cout << "List full\n"; return; } input(i); } // Input the information void input(int i) { // enter the information cout << "Item: "; cin >> invtry[i]item; cout << "Cost: "; cin >> invtry[i]cost; cout << "Retail price: "; cin >> invtry[i]retail; cout << "On hand: "; cin >> invtry[i]on_hand; cout << "Lead time to resupply (in days): "; cin >> invtry[i]lead_time; } // Modify an existing item void update() { int i; char name[80]; cout << "Enter item: "; cin >> name; for(i=0; i<SIZE; i++) if(!strcmp(name, invtry[i]item)) break; if(i==SIZE) { cout << "Item not found\n"; return; }
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cout << "Enter new information\n"; input(i); } // Display the list void display() { int t;
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for(t=0; t<SIZE; t++) { if(*invtry[t]item) { cout << invtry[t]item << '\n'; cout << "Cost: $" << invtry[t]cost; cout << "\nRetail: $"; cout << invtry[t]retail << '\n'; cout << "On hand: " << invtry[t]on_hand; cout << "\nResupply time: "; cout << invtry[t]lead_time << " days\n\n"; } } }
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When a structure is used as an argument to a function, the entire structure is passed by using the standard call-by-value parameter passing mechanism This, of course, means that any changes made to the contents of the structure inside the function to which it is passed do not affect the structure used as an argument However, be aware that passing large structures can incur significant overhead (As a general rule, the more data passed to a function, the longer it takes) When using a structure as a parameter, remember that the type of the argument must match the type of the parameter For example, the following program declares a structure called sample, and then a function called f1( ) that takes a parameter of type sample
// Pass a structure to a function #include <iostream> using namespace std; // define a structure type struct sample { int a; char ch; } ; void f1(sample parm); int main() { struct sample arg; // declare arg
Structures and Unions
arga = 1000; argch = 'X'; f1(arg); return 0; } void f1(sample parm) { cout << parma << " " << parmch << "\n"; }
Here, both arg in main( ) and parm in f1( ) are of the same type Thus, arg can be passed to f1( ) If the structure types had differed, a compile-time error would have resulted
Assigning Structures
You can assign the contents of one structure to another as long as both structures are of the same type For example, the following program assigns the value of svar1 to svar2:
// Demonstrate structure assignments #include <iostream> using namespace std; struct stype { int a, b; }; int main() { stype svar1, svar2; svar1a = svar1b = 10; svar2a = svar2b = 20; cout cout cout cout cout << << << << << "Structures before assignment\n"; "svar1: " << svar1a << ' ' << svar1b; '\n'; "svar2: " << svar2a << ' ' << svar2b; "\n\n";
svar2 = svar1; // assign structures cout cout cout cout << << << << "Structures after assignment\n"; "svar1: " << svar1a << ' ' << svar1b; '\n'; "svar2: " << svar2a << ' ' << svar2b;
return 0; }
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