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Setting Texture Fill Options
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Besides being able to set the appearance of your texture fill interactively and to customize the fill using the value fields in the Texture Fill dialog, you ll want to be able to set other options, too For example, if your texture fill looks like it s been pushed through a screen window, it means the resolution is too low, as measured in pixels per inch (called dots per inch [dpi] in the dialog) To increase the texture size and its resolution, click the Texture Options button in the Property Bar to open the Texture Options dialog, shown at right By default, texture fills are initially created at a resolution of 300 dpi and at a tile width of 2,049 pixels Increasing both of these settings will sharpen and add detail to your texture, as shown here:
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Texture options affect the appearance of your texture fill in the following ways:
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Bitmap Resolution The Bitmap Resolution option sets the amount of detail in the bitmap image created By default, the bitmap resolution setting is 300 dpi, but it can be reset to preset values ranging between 75 and 400 dpi, and to a maximum value of 9999 dpi Texture Size Limit This option should be set according to both the desired resolution of your texture and the size of your object To avoid seeing seams between your texture s tiles (which will ruin the effect), set the tile larger than the object it fills and ensure that the tile seams are hidden from view; use the Mirror button on the Property Bar if necessary
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CorelDRAW X4: The Official Guide
Calculating the Resolution of Texture Fills
If you re the ambitious, professional sort, you can use a very non-nerdy equation to determine your maximum tile width setting Calculate the value based on twice the final line screen multiplied by the longest object dimension in inches Line screens are what PostScript laser printers and commercial printer image-setting devices use for reproduction You re good to go with 133 lines per inch (lpi; this value is half of 266 dpi, which is commonly used in high-quality art books); 1200 dpi laser printers can use 85 lpi Inkjet printers don t arrange dots in a logical order (they sort of splatter ink on the page), but a ballpark estimate (if inkjets were to render lines of dots) would be about 180 lpi for inkjet printers manufactured as late as 2007 Enter this value in the Maximum Tile Width box, or choose the next highest preset value available
Increasing the Bitmap Resolution and Maximum Tile Width settings of your texture fill can dramatically increase your saved CDR file size and the time it takes for high-resolution textures to display on your monitor For screen display, you can usually get an accurate view of a texture at 1:1 viewing resolution (100 percent) with a texture resolution of 72 to 96 dpi (pixels per inch, dots per inch) Coincidentally, this is also an ideal texture resolution for web graphics, because visitors to your website are also viewing your texture at 1:1 on their monitors
Creating and Saving Texture Samples
Once you ve gone to the effort of selecting or editing a texture fill to suit your needs, you may wish to save it for later retrieval To save a texture, click the + button to the right of the Texture Library selector drop-down list You ll then be prompted in the Save Texture As dialog for the name of your texture (type any name you like), and for the name of the library in which you want the texture saved Click a library name found in the drop-down list, click OK, click OK in the Texture Fill dialog, and your custom texture is ready to be applied to the selected object
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