qrcode.net c# example Applying PostScript Fills in Software

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Applying PostScript Fills
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PostScript fills are vector-based and use PostScript page-descriptor language to create a variety of patterns from black-and-white to full color Each PostScript fill included with CorelDRAW has individual variables that control the appearance of the pattern, much the same way as you can customize texture fills PostScript pattern styles come in a variety of patterns, as shown in Figure 17-10, and also come as nonrepeating fills While using the Interactive Fill Tool and while PostScript Fill is selected in the Property Bar Fill Type selector, very few options that relate to the individual fills are available on the
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CHAPTER 17:
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Filling Objects
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FIGURE 17-10
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PostScript fills come in a variety of repeating and nonrepeating patterns
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Property Bar You need to click the Edit Fill button on the Property Bar to get access to line widths, how large the pattern elements should be, and color options, depending on the specific preset The image you see onscreen is an accurate representation of the actual pattern that will be printed; again, PostScript is a printing technology, but Corel Corporation has made the technology viewable in CorelDRAW and printable without the need for a PostScript printer On that note, it should be mentioned that PostScript fills will print exceptionally well to any PostScript device; that s what the fills are intended for, but you don t necessarily have to use PostScript However, you must be using Enhanced View to see it (choose View | Enhanced) To apply a PostScript fill, use these steps:
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1 Create and then select the object to apply any PostScript Texture fill, and then
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choose the Interactive Fill Tool (G)
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2 Using Property Bar options, choose a PostScript fill from the selector by name 3 To customize the fill, click the Edit Fill button in the Property Bar to open the
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PostScript Texture dialog, shown in Figure 17-11 To view your currently selected fill, click the Preview Fill option Notice that each fill has its own set of Parameters that can be changed
CorelDRAW X4: The Official Guide
FIGURE 17-11
The PostScript Texture dialog lets you customize a PostScript fill
4 Make any changes to your fill, and click the Refresh button to view the results of
your new settings
5 Click OK to accept the fill, close the dialog, and apply the new fill to your object
Your object is now filled with a PostScript Texture fill PostScript fills can be very useful in schematic and roadmap illustrations, and if you use no background color when you customize many of the fills, the fills support transparency So you can actually apply, for example, Crosshatching over a color-filled object to enhance the shading
Applying Mesh Fills
Mesh fills take advantage of PostScript level 3 technology and create the effect of several blending-color fountain fills over a mesh of vertical and horizontal B zier curves Editing a mesh grid creates a sort of fill that doesn t really look like a fountain fill but instead looks very much like a painting The effect is not unlike dabbing liquid ink onto an absorbent surface such as watercolor paper or a tissue You ll find the Interactive Mesh Fill Tool, shown on the left, in the Toolbox grouped with the Interactive Fill Tool; or press M for speedy selection
Ill 17-23
Interactive Mesh Fill Tool
Interactive Mesh Fill cursor
CHAPTER 17:
Filling Objects
While the Interactive Mesh Fill Tool is selected, the Property Bar features a number of options, shown next, for controlling this truly unique fill type Use these options to set the vertical and horizontal size in the mesh grid, to alter node and curve conditions, and to set the smoothness of curves
Ill 17-24
Horizontal grid size Selection mode
Delete Node
Curve command buttons
Copy Mesh Fill Properties
Vertical grid size
Add Node
Node command buttons
Curve smoothness Clear Mesh Fill
Applying a mesh grid to an object is a quick operation Mesh fills are dynamic, so they can be edited and reedited at any time Editing the shape and color of a mesh grid can be a little bit of a challenge your first time out, but to be able to smear and almost paint on a fill will make the effort worthwhile to you and your work Node and curve editing actions to move fill areas are done exactly the same as for B zier curves For information on how to do this, see 10 To apply a mesh fill to an object and add color, use these steps
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