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Blending Colors Using the Mesh Fill
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1 Select any noncompound (no combined paths, no holes in object), closed-path
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shape, and then choose the Interactive Mesh Fill Tool A default mesh fill grid is applied to the object
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2 Using Property Bar options, change the number of vertical and/or horizontal grids
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you think you d like to create; higher numbers of divisions make the object easier to build complex fills within Each time a grid change is made, the grid is updated
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3 Click one of the grid intersection points either at the perimeter of the object or
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within the interior area
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4 Click any color in your onscreen Color Palette Notice that the color is smoothly and
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evenly blended in a circular area around the point To use an alternative technique, click-drag a color well from your onscreen palette onto a grid point You can also apply color to entire grid patches by using the same technique Try lasso-selecting several grid nodes and then change their color It s useful when working with mesh fills to undock the Color Palette and float it close to your work area so that accessing well colors requires less skill and effort
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5 Either put your cursor on a node, or lasso-select several nodes, and then click-drag
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Wet media in a vector drawing program!
CorelDRAW X4: The Official Guide
You don t have to select an entire patch to create color changes You can select a single node, several patches, and parts of patches Selecting a row or column of nodes and then changing their color can create an interesting effect When moving nodes, don t select the outside border nodes, the ones that define the outside of your shape Dragging on these nodes changes the shape of the object unless this is your intention, of course!
Mesh Fill Control Handles
Applying a mesh fill immediately converts the object to a mesh object by converting it to curves While a mesh fill is applied, the various parts can be manipulated and edited, often dramatically altering the appearance of the object Figure 17-12 shows the various parts of a mesh fill Mesh fill effects may be applied only to single-path objects, meaning compound objects are not eligible for this type of fill
Mesh patch
Mesh lines
Mesh points
Mesh points lasso-selected and set to black
Interactive Mesh Fill Tool cursor
FIGURE 17-12
A mesh fill involves these different parts
CHAPTER 17:
Filling Objects
Mesh Fill Advanced Editing Techniques
A mesh fill can include up to 50 individual vertical and/or horizontal patches Although you change these values by using the Property Bar s + or button, you can also do it interactively by double-clicking any point on the grid or between the grid lines Adding a new mesh point adds either a new vertical or new horizontal mesh line to the complexity of the effect To add a single node without adding an associated mesh line, click a point on the line, right-click to open the pop-up menu, and choose Add Node To delete a point with your cursor, doubleclick the point To add a mesh point quickly anywhere on an existing mesh line or mesh patch, double-click anywhere on the mesh object While a mesh point or mesh line is selected, you change the node or curve properties using options on the Property Bar, or by right-clicking a point or line and using the options on the context-sensitive pop-up menu Mesh line properties can be changed by choosing To Line or To Curve, and mesh points may be changed by choosing Cusp, Smooth, or Symmetrical To delete a selected mesh point or mesh line without the Property Bar options, right-click the point or line and choose Delete from the pop-up menu, or press DELETE To select all the mesh points in a mesh object instantly, double-click the Interactive Mesh Fill Tool button in the Toolbox while a mesh object is selected Mesh fills can be applied to vector and bitmap objects; however, unless the visual content of the imported bitmap is very, very simple (like a screen capture of a cursor or icon), the bitmap will be a good starting place for playing with colors, but the visual content often will resemble oatmeal after you begin editing the mesh nodes Here s the deal: with bitmap objects, the bitmap s color is mapped to the mesh intersection points, and fountain fills are then created Although you may clear a mesh fill effect from a vector shape and return it to its original condition, the same does not apply to bitmap objects, but don t worry CorelDRAW imports bitmaps so your original photo of your pets or family remains unchanged After a mesh fill has been applied to an object, the object cannot be filled with any other fill type unless the mesh fill effect has first been cleared To clear a mesh fill applied to a selected object, click the Clear Mesh button in the Property Bar If you ve had your fill, this is okay so have your objects You ve learned in this chapter how to tap into CorelDRAW fills, and hopefully you ve also seen how important fills can be to your drawings Fills can actually be more visually complex than the shape of objects Take a cardboard box, for example The shape of the box isn t that interesting and takes only a few seconds to draw But the texture of a cardboard box is where the object gets its character and mood Line attributes are covered in the following chapter, where you can do as much with customizing the thing that goes around an object as with the object itself
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