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CorelDRAW X4: The Official Guide
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Twister Distortion
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Twister distorts the outline paths and nodes of objects by rotating the outer areas around the center (which is largely undistorted), either clockwise or counterclockwise to achieve an effect much like a child s pinwheel toy Twister options on the Property Bar include rotation direction, rotation amount, and degree of additional rotation
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Counterclockwise rotation Additional degrees
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Controlling a Twister distortion is simple; rotation can be clockwise or counterclockwise, but increasing the rotation really dramatizes the effect of this mode Whole rotations can be set to a maximum of 9; additional rotations can be added up to 359 nearly another full rotation Figure 20-11 shows some of the widely differing effects that can result it all depends on the number of rotations and the object used as the target for the effect
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180 clockwise
270 clockwise
Original ellipse
35 clockwise
Two complete clockwise rotations + 240
FIGURE 20-11
Some of the different effects you can achieve using simple objects and the Twister mode of the distort effect
CHAPTER 20:
Envelope and Distortion Effects
Objects applied with a Distortion effect can t be edited using the Shape Tool unless the effect is cleared However, you can convert a distorted shape to curves (CTRL+Q) and then edit away to get the shape you need
Getting Hands-On with the Distortion Tool Markers
The best way to shape a distortion is interactively, by dragging directly on the Distort Tool markers with your cursor Depending on which distortion mode you re using, these interactive markers serve different purposes There are different interactive markers, depending on which mode (Push And Pull, Zipper, Twister) you ve chosen, but basically you have a Start direction handle shaped like a diamond, which sets the center of the distort effect The start direction handle is connected to the End direction handle, which is used to define the direction of the effect and also the amplitude (with the Push And Pull and Zipper modes) Generally, interactive markers involve a center marker and at least one other, each joined by a directional guide When Zipper distortion is being applied, a small extra slider appears between these two markers and controls the amount of frequency applied In the case of Twister distortions, the outer marker serves as a handle for determining the degree angle and amount of rotation you apply to an object To realign the center marker (the Start control handle) with the center of the distortion, click the Center Distortion button in the Property Bar while the Interactive Distortion Tool and the distorted objects are selected It s the button with the + symbol, to the left of the Convert To Curves button
Changing Push and Pull Interactively
Push and Pull distortions are controlled using two interactive markers: a diamond shape indicates the center of the distortion, and a square marker controls amplitude The center marker can be moved around the object, but the amplitude marker movement is constrained to left or right movement Dragging the amplitude marker left of center changes the negative amplitude values, causing the Push effect Dragging it right of the center marker changes the positive values, causing the Pull effect Figure 20-12 shows the effects of typical interactive marker positions
Working with the Zipper Control Handles
Using Zipper distortion, the movable diamond marker represents the center origin, and the square marker to the right controls the amplitude value Use the small rectangular slider on the dashed blue centerline to set frequency by moving it left or right Dragging it right increases the frequency, adding more zigzag shapes to your object s path, while dragging it left does the opposite You also have the opportunity with Zipper, unlike the fixed positions
CorelDRAW X4: The Official Guide
Original object Amplitude marker
Center marker
Pull effect
Push effect
Offset pull
Offset push
FIGURE 20-12
Push and Pull distortions are controlled by a diamond shape and a square marker onscreen
of the markers in Push And Pull mode, to move the amplitude handle to slant the zigs and zags in a direction:
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