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DS1 (NA, also called T1) DS1 (Europe, also called E1) DS1C DS2 (NA, also called T2) DS2 (Europe, also called E2) DS3 (NA, also called T3) DS3 (Japan) DS3 (Europe, also called E3)
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Note that the European versions use something called a data channel (D channel) it is referred to as a data channel even though no user data is sent down it The D channel is used by the line for control information (such as busy signals, connection establishment, and basic signaling processes) In North America, a D channel is not used, but the same control information must be sent by using one of two methods Bit robbing was the original way of dealing with this problem, and it consists of "stealing" a certain number of bits out of so many frames to use for control information Originally, a single bit was stolen out of every six frames This strategy worked fine for voice transmissions because a single bit loss out of every thousandth of a second or so makes little or no difference in line quality However, for data connections, this strategy is unacceptable and will be noticed So, for the data connections, every eighth bit was stolen automatically, reducing each channel to 56 Kbps of user bandwidth Reduction of channels is another technique one or more channels are simply used for signaling, while the rest carry user data at the full 64 Kbps data rate In addition, the observant and mathematically gifted (or calculator-owning) reader might notice that if you multiply 64 Kbps by 24, you end up with 1536 Mbps, not 1544 Mbps, as is listed under the North American DS1 in the table This is because an extra framing bit is included for every 192 data bits, bringing up the total number of bits transmitted per second to 1544 Mbps So, truthfully, how much data do you get to transmit Well, that is a rather loaded question because the amount actually depends on the upper-layer protocols in use In most cases, a base T1 is probably capable of only 1344 Mbps, once framing and robbed bits are counted, and you will likely not get more than 125 Mbps of actual data transmitted once you consider upper-layer packet overhead
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Frame Relay is actually a connection-based protocol, if you use the technical definition of connection-based communication (a connection must be established before data is transmitted; this is taken care of by configuring VCs in Frame Relay) However, Frame Relay is usually implemented as an unreliable protocol Although standards within the Frame Relay protocol do exist to allow reliable communication, if you use these standards, you fall back to the same shortcomings X25 was plagued with (most notably, low performance and high overhead) However, Frame Relay still includes an FCS field, so you can still check data integrity by using this field Unfortunately, FCS checking is still error detection, not error correction, so the packet is just thrown away if this field does not compute properly As such, Frame Relay leaves the job of error correction and recovery to the upper-layer protocols, like TCP (further explained in 5)
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Frame Relay itself does not stipulate any specific physical medium However, Frame Relay is normally implemented with standard unshielded twisted-pair (UTP) cabling from the provider, which then enters a device known as a channel services unit/data services unit (CSU/DSU), and is then connected to the customer's router with a high-speed serial (v35) connection The CSU/DSU has a number of responsibilities Generally, it takes the original signal from the provider and converts its electrical properties into the serial format for your router The CSU/DSU also sometimes acts as a channel bank, or multiplexer, breaking the channelized connection apart so that the voice and data can be separated (The next section delves deeper into this topic) In most modular Cisco routers, you can get a line card (similar to an expansion card in a PC) that puts the CSU/DSU right into your router, allowing you to just plug the provider's cabling directly into your router Figure 3-19 shows a typical Frame Relay cabling scenario
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