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When to Use Scripting
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One of the first things to do with your project is determine if you need to use a script, or if you can instead utilize the built-in navigation of DVD Studio Pro Many functions that appear to require scripting may be easily programmed using the built-in navigation instead! You may find, for example, that you can easily use an End Jump Action pointing to a Button to target a specific Button for highlighting, without using a Script This was not possible in DVD Studio Pro 1 without using Scripting! It should be obvious to you by now that Scripting is the means to enhance or upgrade the interactivity of your DVD and really only needs to be used when the normal interactivity doesn t suffice Here are a few typical times when you might use DVDSP Scripting: When specifying a specific button to return to on a menu (instead of letting the player s SPRM 8 decide) To perform Conditional branching in conjunction with a test (ie, Play SlideShow Catalog if GPRM0=1 ) To generate or modify a random number ran GPRM0, 255 (usually used with conditional branching Jump if )
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What Kinds of Scripts Are There
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There are two types of scripts: Pre-Scripts, and the other kind, which I like to call Inline Scripts
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An Inline Script is a script that exists by itself as an individual Element, which may be accessed In the line of normal navigation by a Menu, Button, Track, Story, Slideshow, or even another Script The action
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Basic Scripting for DVD Studio Pro 4
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have a place where a Pre-Script could be attached, but it is currently not used Notice also that the First Play and the remote control functions for the Title and Menu buttons are routed to the Script named Start Here -READ ME!
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Pre-Scripts are Scripts, just the same as inline Scripts, but they are attached to a project element and may execute prior to the playback of that element (under some circumstances) The most noticeable difference between the two is that a Pre-Script can only be accessed by navigating to the root of the Element to which it is attached Pre-Scripts can be attached to a Track, Story, Menu, or Slideshow by selecting the desired Script in the Pre-Script property of that Element s Inspector (Fig 13-3), or by using the Pre-Script link in the Connections Tab (see Fig 13-4) Examine the Connections Tab or the Inspectors of various elements to see where PreScript links are Be sure to have the Connections Tab s Standard or Advanced view open, or you won t see the Pre-Script link
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Figure 13-1 All Scripts are accessible in the Outline Tab
or timeout properties of any other Element can be used to navigate to a Script (See Fig 13-1) Figure 13-2 shows the Connections Tab for a typical DVD Studio Pro project using a lot of Scripting All of the scripts shown here are being used as Inline Scripts, either connected to directly from another element, or connecting directly to another project Element Notice that the Enter Code #1 Menu does
Figure 13-2 Inline Scripts in the Connections Tab
DVD Studio Pro 4
General Notes on Using Scripts
When a Script is executed, it can do any number of things, but the last thing it must always do is exit to another project Element a Script needs to have an escape clause a command to jump to some other Element where navigation may continue If not, the script (and your DVD!) will stop dead Oops! (Not a good thing)
REMINDER! Always check to be sure every Script you create has a way to exit, to allow playback to continue
Figure 13-3 Setting a Pre-Script in a Track Inspector
Making a New Script
To Make a Script (in general):
Create a Script Element; rename it if you wish
Figure 13-4 Linking a prescript to a Track using Connections Tab
REMEMBER! The Pre-Script Property must be attached to, and will only execute when you navigate to the root of Element where you want the Script to execute This means a Pre-Script can be activated when navigating to a Menu, but not a Button; by a Track or a Story, but not a Marker; by a Slideshow, but not a Slide
Select it and add more Command Lines if needed Use the Script Command Inspector to modify command line; Repeat as needed, to create the number of commands needed
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