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There is a second form of search( ) that lets you specify a binary predicate that determines when two elements are equal It is shown here: template <class ForIter1, class ForIter2, class BinPred> ForIter1 search(ForIter1 start1, ForIter1 end1, ForIter2 start2, ForIter2 end2, BinPred pfn) It works just like the first version, except that the binary predicate is passed in pfn You can find the last occurrence of a sequence by calling find_end( ), shown here: template <class ForIter1, class ForIter2> ForIter1 nd_end(ForIter1 start1, ForIter1 end1, ForIter2 start2, ForIter2 end2) template <class ForIter1, class ForIter2, class BinPred> ForIter1 nd_end(ForIter1 start1, ForIter1 end1, ForIter2 start2, ForIter2 end2, BinPred pfn)
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Algorithms, Function Objects, and Other STL Components
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It works just like search( ), except that it finds the last, rather than the first, occurrence of the range specified by start2 and end2 within the range specified by start1 and end1 To search for a sequence of a specified length in which all values are the same, consider using search_n( ) It has the two forms shown here: template <class ForIter1, class Size, class T> ForIter1 search_n(ForIter1 start, ForIter1 end, Size num, const T &val) template <class ForIter1, class Size, class T, class BinPred> ForIter1 search_n(ForIter1 start, ForIter1 end, Size num, const T &val, binPred pfn) Within the range start through end 1, search_n( ) searches for a sequence of num elements that are equal to val If the sequence is found, an iterator to its beginning is returned Otherwise, end is returned The second form lets you specify a binary predicate that determines when one element is equal to another Other algorithms that relate to searching for a sequence are equal( ), which compares two sequences for equality, and mismatch( ), which finds the first mismatch between two sequences
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Headers <algorithm> Classes Functions template <class RandIter> void random_shuffle(RandIter start, RandIter end) template <class BiIter> void reverse(BiIter start, BiIter end) template <class ForIter> void rotate(ForIter start, ForIter mid, ForIter end)
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This recipe demonstrates the use of three related algorithms: reverse( ), rotate( ), and random_shuffle( ) They relate to each other because each changes the order of the range to which it is applied The reverse( ) algorithm reverses the sequence, rotate( ) rotates the sequence (that is, it takes an element off one end and puts it on the other), and random_shuffle( ) randomizes the order of the elements
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Step-by-Step
To reverse, rotate, or shuffle a sequence involves these steps: 1 Reverse a sequence by calling reverse( ), specifying the endpoints of the range to reverse 2 Rotate a sequence by calling rotate( ), specifying the endpoints of the range to rotate 3 Randomize the order of elements within a sequence by calling random_shuffle( ), specifying the endpoints of the range to randomize
Discussion
You can reverse the contents of a sequence by calling reverse( ) It has this prototype: template <class BiIter> void reverse(BiIter start, BiIter end) The reverse( ) algorithm reverses the order of the range start through end 1 The rotate( ) algorithm performs a left-rotate A rotate is a shift in which the value shifted off one end is put onto the other end The prototype for rotate( ) is shown here: template <class ForIter> void rotate(ForIter start, ForIter mid, ForIter end) The rotate( ) algorithm left-rotates the elements in the range start through end 1 so that the element specified by mid becomes the new first element An algorithm that is particularly useful to programmers creating simulations is random_shuffle( ) It re-orders the elements in a sequence in some random way It has the two versions shown here: template <class RandIter> void random_shuf e(RandIter start, RandIter end) template <class RandIter, class Generator> void random_shuf e(RandIter start, RandIter end, Generator rand_gen) The random_shuffle( ) algorithm randomizes the range start through end 1 In the second form, rand_gen specifies a custom random number generator This function must have the following general form: rand_gen(num) It must return a random number between zero and num Notice that random_shuffle( ) requires random-access iterators This means that it can be used on containers such as vector and deque, but not on list, for example
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