.net barcode generator suite 14: Game Center in Objective-C

Encoding ECC200 in Objective-C 14: Game Center

CHAPTER 14: Game Center
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Conclusion
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I hope this chapter and the provided GameKitHelper class help you get comfortable with Game Center programming. Sure, network programming is no easy task, but I ve laid a lot of the groundwork for you, and even block objects are no longer foreign territory for you. In particular, the checklist of tasks to enable Game Center support for your game should help you avoid a lot of the initial pitfalls faced by developers. Over the course of this chapter, you ve become comfortable using the leaderboard and achievement features of Game Center. Those alone bring your game to a new level. And with the user interface provided by Game Center, you don t even have to write your own user interface to display leaderboards and achievements. I then introduced you to the matchmaking features of Game Center, which allow you to invite friends to join your game, find random players on the Internet, and allow them to send and receive data. With this chapter, I already departed a little from pure cocos2d programming; in fact, you can apply what you just learned about Game Center to any iOS game engine. In the next chapter, I ll depart even further from cocos2d game engine programming. I ll show you where to go from here, where to find help, and where all the useful resources are. What s more, I ll delve into marketing, public relations, and publishers. Understanding these topics can help you sell more units and connect with more developers and fans.
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Out of the Ordinary
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This final chapter contains no source code. I m not even going to talk much about cocos2d. Instead, I d like to focus on where you can go after you ve read this book for example, to ask questions and to learn more. But you should also investigate which technologies may be useful to implement in your game, such as advertising, analytics, one of the many social networking libraries, and even server technology used in persistent world games. Everything you ever wanted to know is probably somewhere on the Internet. It may simply be hiding. If you want to know where to find art, audio, and freelancers, I ll provide good starting points. And I ll continue to provide more information and links on my blog, so be sure to visit my web site, at www.learn-cocos2d.com. I m also giving you a glimpse into marketing and public relations in this final chapter. Those are topics that are often asked about, full of mystery and misunderstandings. They include working with a publisher and how you can benefit from such a relationship, and also how to market your game and yourself. For an independent developer it s very important to be recognized by the community as an aspiring, enthusiastic game developer and to connect with the community. All of your social networking efforts will then help you to promote your game simply by being able to reach out to more likeminded people. If you can build a network of followers, the success of your game will follow. A lot of people get that mixed up and think it s the other way round. It s not. You ll also learn about the reference games and apps made available with cocos2d. They ll give you a good impression of what s possible with the cocos2d game engine, and also what you can achieve as an independent developer. One of the most exciting learning tools is other people s source code, so I ve included a list of commercial cocos2d source code projects that are on sale for exactly this reason. Most of all, out of the ordinary should be the guiding principle for whatever you do. Create something that s different, and don t be afraid to be different.
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