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Drawer Data Matrix 2d barcode in Objective-C 15: Out of the Ordinary

CHAPTER 15: Out of the Ordinary
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Push Notification Providers
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You may have heard of Apple s push notification service, but if not, you can learn more about it in Apple s Push Notification Programming Guide: http://developer.apple.com/ library/ios/#documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/ Introduction/Introduction.html. Push notifications allow apps to broadcast messages to individual devices. If you implement one of the social networking platforms, you ll get this feature for free, and you don t need to care about the complexities of push notification programming. However, in some cases you might need to implement your own solution, and for that you need a push notification provider. That s a server that can communicate with Apple s servers and the iOS devices. You can write your own server with the free and open source apnssharp library (see http://code.google.com/p/apns-sharp), or you can sign up for the Mono Push service (www.monopush.com) or Urban Airship (http://urbanairship.com).
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Personally, I learn best by browsing through other people s code. One of the first things I did when I got cocos2d and found the documentation to be lacking was to invest in the Sapus Tongue source code project to see how cocos2d is actually being used in a game. It was very helpful for getting started quickly. The advantage of commercially sold source code compared to the open source projects is that you rarely get support for the latter and they re almost never updated, to the point that most of the open source projects you ll find are still using versions of cocos2d prior to v0.9. So I won t mention those here. There s only one open source game that s quite up to date: the iPhone game Puff Puff from 6thMega. Puff Puff is a game about the Gulf oil spill, and was released as goodware, and 6thMega actively endorses remixes and encourages developers to contribute to the project. Some of this is in an effort to raise awareness for such environmental issues. You can download the source code and find more information on the developers page: http://6thmega.com/developers. The following source code projects are all commercial offerings. I refrain from listing prices because they are subject to change.
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Sapus Tongue is a game created by the author of cocos2d for iPhone, Ricardo Quesada. The object of the game is to rotate the device to spin a monkey in order to throw it as far as possible. For over two years the Sapus Tongue source code has been frequently updated to stay current with both the development of cocos2d and the iPhone SDK, always integrating the latest features added to cocos2d. It s the most instructive source code package for learning the cocos2d game engine, and recent updates have added iAd, Game Center, and HD support.
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CHAPTER 15: Out of the Ordinary
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The license allows you to use the source code in your own projects royalty-free for any purpose. However, you cannot use the supplied images and music, and you re not allowed to create a clone of the Sapus Tongue game. You can choose from three packages. The Basic version includes no updates and no support. The Updates version adds six months of updates, while the Premium version also entitles you to receive e-mail support for six months. Update and support renewals are available separately, and the purchase of any Sapus Tongue source code version entitles you to a discount for LevelSVG. The product page with more information, including links to the various versions of Sapus Tongue on the App Store, can be found on the Sapus Media web site: www.sapusmedia.com/sources.
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Also from Ricardo Quesada, LevelSVG allows you to design labyrinth and platform game levels. Scalable Vector Graphics (SVG) is an open standard that describes twodimensional vector graphics in an XML format. It s understood by most modern browsers, and you typically design SVG files using a specialized drawing tool. In the case of LevelSVG, only the free Inkscape graphics editor is supported. You can download Inkscape here: http://inkscape.org. The LevelSVG source code reads the SVG files produced by Inkscape and creates a level scene with collisions. Rounding off this package are a number of predefined game play elements such as a built-in hero who can move, jump, and shoot and a virtual joypad. There is no licensing information for the product, but it is safe to assume that the license is similar to the one used by the Sapus Tongue source code. Customers who also bought the Sapus Tongue source code get a discount. The only version available is the Premium version, which includes six months of updates and support. License renewal is also available separately. On the LevelSVG product page you can find screenshots of the game, an example video, the LevelSVG manual, and a link to the LevelSVG app containing mini games built with LevelSVG. Visit the LevelSVG product page here: www.sapusmedia.com/levelsvg.
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