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.net barcode generator code project 2: Getting Started in Objective-C
CHAPTER 2: Getting Started Data Matrix 2d Barcode Printer In Objective-C Using Barcode generator for iPhone Control to generate, create ECC200 image in iPhone applications. www.OnBarcode.comQR Code Generation In Objective-C Using Barcode creator for iPhone Control to generate, create QR image in iPhone applications. www.OnBarcode.comTo solve this issue, open the Project menu in Xcode and select Edit Project Settings. A dialog titled Project HelloWorld Info opens, as shown in Figure 2 3. At the bottom of this dialog, look for the dropdown labeled Base SDK for All Configurations. It will read something like iPhone Device 3.0 (missing). Change this to the most current iPhone SDK version that s available. NOTE: Setting the Base SDK to a specific SDK version doesn t mean that your app will work only on devices running this particular version of the iOS. Instead, this is defined by a Build Setting named iPhone OS Deployment Target, which you can find on the Build tab of the Get Info dialog. There you can select which iOS version your app will run with, from iOS 2.0 through iOS 4.0. Create Code 128 Code Set C In Objective-C Using Barcode printer for iPhone Control to generate, create USS Code 128 image in iPhone applications. www.OnBarcode.comEAN13 Encoder In Objective-C Using Barcode generator for iPhone Control to generate, create EAN 13 image in iPhone applications. www.OnBarcode.comFigure 2 3. To fix the Base SDK Missing error, change the Base SDK setting to the SDK version available on your system. Data Matrix Creation In Objective-C Using Barcode drawer for iPhone Control to generate, create DataMatrix image in iPhone applications. www.OnBarcode.comPaint Barcode In Objective-C Using Barcode creation for iPhone Control to generate, create Barcode image in iPhone applications. www.OnBarcode.comCHAPTER 2: Getting Started
ANSI/AIM Code 39 Drawer In Objective-C Using Barcode printer for iPhone Control to generate, create Code39 image in iPhone applications. www.OnBarcode.comDraw EAN-8 Supplement 5 Add-On In Objective-C Using Barcode generation for iPhone Control to generate, create UPC - 8 image in iPhone applications. www.OnBarcode.comNow you ll be able to Build and Run the project. By default, the iPhone Simulator will start up and the result should look like Figure 2 4. Printing ECC200 In .NET Framework Using Barcode drawer for .NET framework Control to generate, create ECC200 image in .NET framework applications. www.OnBarcode.comMaking Data Matrix 2d Barcode In Java Using Barcode drawer for Java Control to generate, create DataMatrix image in Java applications. www.OnBarcode.comFigure 2 4. Success! The template project works and displays a Hello World label running in the iPhone Simulator. Barcode Encoder In None Using Barcode generation for Online Control to generate, create Barcode image in Online applications. www.OnBarcode.comCode 39 Creation In None Using Barcode encoder for Software Control to generate, create USS Code 39 image in Software applications. www.OnBarcode.comThe HelloWorld Application
UCC-128 Creation In Objective-C Using Barcode drawer for iPad Control to generate, create GTIN - 128 image in iPad applications. www.OnBarcode.comDecoding ANSI/AIM Code 128 In VB.NET Using Barcode reader for .NET framework Control to read, scan read, scan image in Visual Studio .NET applications. www.OnBarcode.comSo here we are with minimal fuss you created a running cocos2d application. Perfect. Say no more. Say no more. But now you want to know how it works, right Well, I didn t expect you d let me off the hook so easily. And something tells me that, however deep I go into the details over the course of the book, you ll want to know more. That s the spirit! Let s check what s in the Hello World Xcode project and see how it all works so you get a rough overview of how things are connected. Creating QR In None Using Barcode generator for Word Control to generate, create Quick Response Code image in Microsoft Word applications. www.OnBarcode.comBarcode Generator In Java Using Barcode drawer for Java Control to generate, create Barcode image in Java applications. www.OnBarcode.comCHAPTER 2: Getting Started
Reading UCC.EAN - 128 In Visual Basic .NET Using Barcode reader for .NET Control to read, scan read, scan image in VS .NET applications. www.OnBarcode.comPainting EAN / UCC - 14 In VS .NET Using Barcode encoder for ASP.NET Control to generate, create UCC-128 image in ASP.NET applications. www.OnBarcode.comLocating the HelloWorld files
Print GS1 128 In Java Using Barcode generator for Android Control to generate, create GS1-128 image in Android applications. www.OnBarcode.comCode 128C Decoder In Visual C# Using Barcode decoder for .NET Control to read, scan read, scan image in VS .NET applications. www.OnBarcode.comFirst, a quick primer in case you ve never worked with Xcode before. By default, you ll see a pane called Groups & Files on the left side of the Xcode project window, like the one in Figure 2 5. That s where Xcode keeps all file references, among plenty of other things like Targets and Executables. Just focus on the Groups & Files for now that are below the HelloWorld project. Figure 2 5. Xcode s Groups & Files pane. The expanded groups contain the project files we ll be looking at. In the group named cocos2d Sources you ll find all the files the cocos2d game engine consists of. Feel free to explore these files. You don t need to know the details of the cocos2d game engine, but it s good to have the source files sitting there, especially when it comes to debugging, or in case you get curious and want to know how things work under the hood. CHAPTER 2: Getting Started
NOTE: Xcode s Groups & Files pane looks a lot like folders and files Finder. Don t mistake what Xcode calls groups for Finder s folders. You can have your files in Xcode arranged in many groups, but in Finder they can still all be in the same folder. This is why they are called groups. They allow you to rearrange files freely, regardless of where they are stored on the Mac s hard drive. Resources
Let s work from the bottom up. In the Resources group you ll find (and later add) all the additional files that aren t source code, such as images and audio files. The Default.png file is the image that s displayed when iOS is loading your app and Icon.png is, of course, the app s icon. The fps_images.png file is used by cocos2d to display the framerate; you should not remove or modify it. Inside the Info.plist file, you ll find a number of settings for your application. You ll only need to make changes here when you get close to publishing your app.
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