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Reacting to Orientation Changes
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1 Reopen the DogBreeds project 2 Add the shouldAutorotateToInterfaceOrientation method in Listing 19-1 in all of
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the view controllers in the application (AKCViewController, BreedViewConroller, BreedsListViewController, BreedDetailViewController, and RootViewController) Listing 19-1 shouldAutorotateToInterfaceOrientation method
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-(BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)orientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) return YES; return NO; } 3 Save all of your changes and click Run In the Hardware menu of the iPad Simulator, there
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are menu commands to rotate the device left or right Play with rotating it while on each of the DogBreed screens, and you will notice that it now rotates and redraws as necessary
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The orientation argument to shouldAutorotateToInterfaceOrientation can have one of four values: UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown, UIInterfaceOrientationLandscapeLeft, UIInterfaceOrientationLandscapeRight If you have an application that will only work in certain orientations (eg, portrait and portrait upside down), you can use that argument to decide when to allow rotation
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In the preceding example, we simply allowed rotation when on the iPad and iOS took care of everything else for us, redrawing all of the subviews as necessary That s great for UITableViews, but for views where you re presenting a lot of data in an elegant format, you will probably need to shift around or resize elements to make them continue to fit and look good You can override the willRotateToInterfaceOrientation:duration method on any view controllers where you want a chance to change the content of the view before it rotates into the new orientation In Listing 19-1 you will also notice that the application needed to determine if it was currently running on an iPad and used the following test:
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(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
This is the Apple-preferred way of determining whether you re running on an iPad or on an iPhone/iPod touch As you modify various parts of the DogBreeds application to make it display differently on an iPad, you will find yourself using that test fairly often It s a judgment call, but when you find yourself having to test whether you are on an iPad over and over in the same view controller, it may make sense to define two view controllers and then instantiate and push one for the iPad and the other one for the iPhone
Icons and Default Screens
We haven t bothered creating icons for our sample iPhone applications in previous chapters, but that s a step that you have to take care of before submitting your application to the App Store With an iPhone application, you only needed to create a 57 57 pixel icon When creating a universal application, you will also need three more sizes: A 72 72 icon named icon-ipadpng for the home screen A 50 50 icon named icon-small-50png for Spotlight on the iPad A 29 29 icon named icon-smallpng for Spotlight on the iPhone After you ve created your icons and added them to the Resources folder, control-click DogBreeds-Infoplist and select Open As Source Code Replace the two lines:
<key>CFBundleIconFile</key> <string></string>
with the following lines to reference all of the icons:
<key>CFBundleIconFiles</key> <array> <string>iconpng</string> <string>icon-ipadpng</string> <string>icon-small-50png</string> <string>icon-smallpng</string> </array>
If you include a default screen in your application s resources, iOS will use it to display a splash or startup screen while your application is launching Our sample apps start up very quickly, so we haven t bothered to create a splash screen However, when your application
19:
Universal Applications for the iPad
is larger or needs to do a lot of initialization at startup, it s nice to give your user something to look at while it launches For an iPhone application, the screen would be 320 460 and added to your Resources folder as Defaultpng If you re creating a universal application, then you also need to include portrait (768 1004) and landscape (1024 748) screens named Default-Portraitpng and Default-Landscapepng Applications on the iPhone always launch in portrait orientation, but if you want your iPad application to be able to launch in any orientation, you ll also have to add the following entry to the plist we were editing earlier:
<key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array>
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