zebra barcode printer in vb.net 1: Introducing Xcode Tools for Mac OS X and the iPhone in Objective-C

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CHAPTER 1: Introducing Xcode Tools for Mac OS X and the iPhone
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sincere hope is that this book will help you past those learning curves, because once past them you will find Xcode an elegant, easy-to-use, and highly productive environment in which to work. Of course, there is one very good reason for making Xcode your development platform of choice the iPhone. At the time of writing, there simply is no other way to create iPhone software. If you are even thinking of writing iPhone apps, then you need to learn Xcode.
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Xcode, Cocoa, and Objective-C
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One aim of this book is to dispel some of the confusion surrounding terminology. The new developer has not only to learn a sophisticated and complex environment and toolset, but also a range of new concepts and terms. In particular, the three terms Xcode, Cocoa, and Objective-C are often mixed up in the minds of newcomers to Mac development. Let s nail this confusion right now. Let s start with Cocoa. This is the name given to the complete object-oriented environment within which you are working when you create software for Mac OS X and iPhone. The most visible aspect of Cocoa is the collection of code libraries known as the Cocoa frameworks. These provide you with a consistent and optimized set of prebuilt code modules that will vastly speed up your development process. You ll learn a lot more about the Cocoa frameworks in 5. The Cocoa frameworks make extensive use of the Model-View-Controller pattern: this is a very popular design approach (or pattern) for creating modern object-oriented programs. We will cover MVC design in 6. Objective-C is a programming language, like Java or C++ or Ruby. This book is not about learning Objective-C, for the very simple reason that there are plenty of great books already out there to teach you the language. Most of the software you write with Xcode Tools is likely to be written in Objective-C, but it doesn t have to be. Xcode supports a number of other languages. We re not going to cover any of these in this book, but there is plenty of information in the Apple Developer Documentation and on the Web to help you discover more. You ll learn much more about the Apple Developer Documentation in 8. If you have developed software in Ruby on Rails, the above will be instantly familiar. In that case, Ruby is the programming language and Rails is the object-oriented, MVCcentered environment within which you create software. So, to Xcode. Xcode is shorthand for the Xcode Developer Tools the subject of this book. The Xcode Developer Tools provide one way for you to develop Cocoa-based software. You don t have to use Xcode Developer Tools if you really want, you can develop your code using a text editor and compile it at the command line in a terminal. But what a missed opportunity that would be: the Xcode Developer Tools combine to give you a complete professional-quality development environment. It contains all of the tools you need for project management, code development, user-interface design, debugging, revision management, unit testing, performance monitoring, and packaging. Not only that, but the entire toolset is imbued with typical Apple build quality and
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CHAPTER 1: Introducing Xcode Tools for Mac OS X and the iPhone
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usability. These tools are a pleasure to use: as well as accelerating your development, they will give you hours of fun! What s not to like I like to think of these terms with an analogy. In a sense, Cocoa is the world that you are living in while creating Mac and iPhone applications. The frameworks are pre-fabricated units that help accelerate your building and make your products meet the standards. The Xcode Tools are what you use to build your houses, factories, and roads. ObjectiveC provides your bricks and mortar. You might think of MVC as the building regulations or architectural standards that you use to make a safe and strong structure.
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