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<button name="Submit" value="Submit" type="Submit">Submit Request</button> <button type="button" onclick="doSomething();">Click This Button</button> <button type="button"> <img src="polkadotgif" alt="Polkadot"></button>
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It is not appropriate to associate an image map with an <img> tag that appears as the content of a button element HTML5 may eventually add new values to the type attribute Already many new type values have been proposed in different forums, such as add, remove, move-up, and move-down These may produce predefined button styles, including icons in some user agents, but so far their inclusion is far from certain The HTML 401 specification reserves the data-binding attributes datafld, dataformatas, and datasrc for future use Internet Explorer does support them The default type of a <button> is submit under Internet Explorer 8 s standards mode, and is button under IE 8 s compatibility mode Under Internet Explorer 8, the value of a submitted button depends on the compatibility mode of the browser In IE 8 standards mode, the contents of the attribute value is sent, as compared to IE 8 compatibility mode, where the innerText value of the <button> tag used is sent
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<canvas>
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This element defines a region in the document to be used as a bitmap canvas where script code can be used to render graphics interactively It should be noted that the markup syntax of this element is a relatively minor portion of what is required to effectively utilize the drawing technology found within
HTML5 Standard Syntax
<canvas accesskey="spaced list of accelerator key(s)" class="class name(s)" contenteditable="true | false | inherit" contextmenu="id of menu" data-X="user-defined data" dir="ltr | rtl" draggable="true | false | auto" height="pixels" hidden="hidden" id="unique alphanumeric identifier" itemid="microdata id in URL format" itemprop="microdata value" itemref="space-separated list of IDs that may contain microdata" itemscope="itemscope" itemtype="microdata type in URL format" lang="language code" spellcheck="true | false" style="style information" tabindex="number" title="advisory text" width="pixels"> </canvas>
3:
HTML and XHTML Element Reference
HTML5 Event Attributes
onabort, onblur, oncanplay, oncanplaythrough, onchange, onclick, oncontextmenu, ondblclick, ondrag, ondragend, ondragenter, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, onformchange, onforminput, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreadystatechange, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, onvolumechange, onwaiting
PART I
API Reference
A brief overview of the canvas scripting API is provided in Tables 3-9 through 3-21 Selected examples of use can be found in 2
Example
<canvas id="canvas1" height="400" width="400"> <p class="error">Canvas-Supporting Browser Required</p> </canvas> <script type="text/javascript"> var canvas = documentgetElementById("canvas1"); var context = canvasgetContext("2d"); /* draw simple figure of red and green squares */ contextfillStyle = "rgb(255,0,0)"; contextfillRect(0,0,100,100); contextfillStyle = "rgb(0,255,0)"; contextfillRect(25,25,50,50); </script>
Name getContext (contextId)
Description Returns an object that exposes the API necessary for accessing the drawing functions Currently, the only contextId is '2d' Returns a data: URL of the canvas image as a file of the specified type or a PNG file by default Height of the canvas element Default value is 150 Width of the canvas element Default value is 300
Primary canvas Methods and Properties
Example var context = canvas getContext('2d');
toDataUrl([type])
var dataurl = canvas toDataUrl();
height
var canvas = document getElementById("canvas1"); canvasheight = 300; var canvas = document getElementById("canvas1"); canvaswidth = 600;
width
TABLE 3-9
Part I:
Core Markup
Name addColorStop(offset, color)
Description Adds a new stop to the gradient offset must be a number between 0 and 1 color must be a CSS color
Example lgaddColorStop(0, "#B03060"); lgaddColorStop(05, "#4169E1"); lgaddColorStop(1, "#FFE4E1");
TABLE 3-10
CanvasGradient Methods
Name restore() save() TABLE 3-11
Description Retrieves the last state saved by the save() function and resets settings to that state Adds the current state to the drawing state stack
canvas State Preservation Methods
Example contextrestore(); contextsave();
Name rotate(angle)
Description Adds a clockwise rotation specified by angle transformation to the transformation matrix Adds the scaling transformation to the transformation matrix x and y define how much to stretch on the x and y axis respectively Resets the transformation matrix to the identity matrix and then calls transform (m11, m12, m21, m22, dx, dy) Multiplies the current transformation matrix by the matrix defined by: m11 m21 dx m12 m22 dy 0 0 1 Adds the translation transformation to the current transformation matrix The transformation moves the origin to the location specified by (x, y)
Example contextrotate(Math PI/8); contextscale(2, 2);
scale(x, y)
setTransform (m11, m12, m21, m22, dx, dy) transform(m11, m12, m21, m22, dx, dy)
contextsetTransform (1, 1, 1 ,0, 0, 0);
var sin = Math sin(MathPI/6); var cos = Math cos(MathPI/6); contexttransform(sin, cos, -cos, sin, 0, 0); contexttranslate (100, 100);
translate(x, y)
TABLE 3-12
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