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JavaFX: A Beginner s Guide
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information needed to distribute your app successfully If you open the file, you will see that it contains the following code:
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<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>JavaFXForBeginners</title> </head> <body> <h1>JavaFXBeginners</h1> <script src="http://dljavafxcom/13/dtfxjs"></script> <script> javafx( { archive: "JavaFXBeginnersjar", draggable: true, width: 200,
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Appendix A:
Deploying JavaFX
height: 200, code: "comjfdimarziojavafxbeginners12", extPackages: "javafxextswing", name: "JavaFXBeginners" } ); </script> </body> </html>
Within the script section of the HTML is a javafx script that allows the compiled project to run when this page is opened Open the HTML file with your browser and you should see the fully functional application, as shown in Figure A-4 In this short appendix you learned how to compile and build your script files so that they can be executed outside of the NetBeans IDE As you can see, the distribution process is very easy which only adds to the usefulness and accessibility of JavaFX
Figure A-4
A distributed app
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Appendix B
Node Property Reference
JavaFX: A Beginner s Guide
he purpose of this appendix is to supply some information on certain topics that may not have been fully provided in the chapters of this book The first section of this appendix provides a reference of the uncovered Node properties
Node Properties
Much of what you have learned in this book was based on the JavaFX Node class From using the mouse events, to creating custom nodes, JavaFX is really a language built around its Node Most of the objects you have worked with are built around the Node class and therefore inherit all of Node s properties In working with the objects that inherit from Node, you have really only worked with a handful of Node s properties In an effort to get better acquainted with the language, you should familiarize yourself with all of Node s properties especially because they are present in a majority of the objects you will work with Luckily, JavaFX docs provide a great reference for the properties of Node Table B-1 lists all the properties inherited through Node Property
blocksMouse
Type
Boolean
Default
false
Description
If true, this property consumes mouse events in this Node and does not send them to other nodes further up the scene graph The rectangular bounds of this Node in the Node s untransformed local coordinate space The rectangular bounds of this Node, which include its transforms The rectangular bounds of this Node in the coordinate space of the javafxscene Scene containing the Node
boundsInLocal
Rectangle2D
boundsInParent boundsInScene
Rectangle2D Rectangle2D
cache
Boolean
false
A performance hint to the system to indicate that this Node should be cached as a bitmap Specifies a Node to use to define the clipping shape for this Node Defines the mouse cursor for this Node and subnodes Sets the individual disabled state of this Node Indicates whether or not this Node is disabled
clip cursor disable disabled
Node Cursor Boolean Boolean
null null false false
Table B-1
Node Properties
Appendix B:
Node Property Reference
Property
effect focusable focused hover id layoutBounds
Type
Effect Boolean Boolean Boolean String Rectangle2D
Default
null true false false
Description
Specifies an effect to apply to this Node Specifies whether this Node should accept input focus Indicates whether this Node is the current input focus owner Indicates whether or not this Node is being hovered over The rectangular bounds that should be used in calculations for both manual and automatic layout of this Node Defines a function to be called when this Node has input focus and a key has been pressed Defines a function to be called when this Node has input focus and a key has been released Defines a function to be called when this Node has input focus and a key has been typed Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node Defines a function to be called when a mouse button is pressed on this Node and then dragged Defines a function to be called when the mouse enters this Node Defines a function to be called when the mouse exits this Node Defines a function to be called when mouse cursor moves within this Node but no buttons have been pressed Defines a function to be called when a mouse button has been pressed on this Node Defines a function to be called when a mouse button has been released on this Node Defines a function to be called when the mouse scroll wheel has moved
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