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jects in that layer will display their wireframe in that color in the view window This does not, however, have any effect on the rendered color of any object We will use display layers to group geometric types when we model objects in s 3 through 7 and set up our character rigs in s 9 through 12 Then, in s 27 and 28 we will use the render layers to set up separate render passes
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The Time Slider and the Range Slider
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Figure 2-11 shows both the Time Slider and the Range Slider, along with other controls located along the bottom of the Maya Workspace window You can scrub through an animation by clicking and dragging the Time Slider along the timeline To play the animation forward or in reverse, you can use the DVD-like playback controls (the usual arrow buttons) FIGURE 2-11 The Time and Range Slider controls
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Time Slider Current frame Playback controls
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Start time
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End time
You can set the total length of the animation by keying in the start and end times in their respective fields The Range Slider sets the range of frames that will be displayed in the Time Slider Use the Range Slider to limit how much of the total animation time you want to play back This is especially helpful when you want to work on a small section of a longer animation
The Command Line and Script Editor Button
You use the command line near the bottom of the Maya window, shown next, to type in Maya Embedded Language (MEL) commands
If you are more of a programmer type than an artist type, the command line is a real plus You type the commands on the left side, and any error message or feedback is displayed at the right The tiny box icon to the right of the feedback line is the Script Editor button, which lets you create and edit long MEL scripts The Script Editor also shows all the errors and warnings for a particular piece of script
N OTE
Basic MEL scripting is discussed in 13
2
The Maya User Interface
The Help Line
The light-gray bar across the bottom of the Maya window is the help line, shown next If you move your mouse cursor around Maya s user interface, the help line displays what each part of the interface does When you use actions and tools, the help line tells you which tool you are using and what you should do next
The Hotbox
If you hold down the SPACEBAR, the Hotbox will open, as shown in Figure 2-12 The Hotbox is a group of menus that provides an easy-to-access interface that you can place anywhere on your screen The Hotbox is highly customizable to meet your particular needs You can click Hotbox Controls in the Hotbox and then choose Show All to show all the menus available in Maya at once FIGURE 2-12 The Hotbox is useful for quickly accessing menu commands while not taking your attention to another
Because you can potentially access all of Maya s tools and commands from the Hotbox, you could conceivably hide all of the other interface elements by choosing Display | UI Elements and disabling all of the checked items in that list This means that you could display just the Workspace and nothing else We won t be doing that in this book, but if you are short on screen real estate, it might be helpful to hide your menus and anything else you don t need and access them through the Hotbox instead
Tutorial: Working with the Maya Interface
Now that you have some idea of where helpful tools, buttons, boxes, and bars are located in the interface, it s time to start a project and put them to use Here s a small exercise you can use to practice working with the user interface
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