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As you look at your scene through one of the view windows, it is important to realize that you are actually looking through one of Maya s cameras While cameras will be discussed in detail in 20, it is imperative that you learn right from the start how to manipulate your view as you look through them The three most common tools used to manipulate a camera are Tumble, Track, and Dolly The illustration here depicts these three actions as a camera that is viewing a cone object in the scene
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The Tumble tool allows you to orbit, or rotate, around the camera s center of interest This tool will work only in Perspective view, because, for example, if you were to tumble in the Front view, you would no longer be looking at the object s front right This tool can be accessed from the view window by choosing View | Camera Tools | Tumble Tool The Track tool will move, or pan, the camera from side to side or up and down It can be accessed by choosing View | Camera Tools | Track Tool The Dolly tool moves toward or away from the center of interest This tool can be accessed by choosing View | Camera Tools | Dolly Tool While these tools are all available from the view window s menu bar, you will probably find it much more efficient to use keyboard/mouse button combinations to access them The following table describes the shortcuts for accessing these tools (Note that the Macintosh actions appear in parentheses)
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ACTION
ALT-LMB-click (OPTION-LMB-click) and drag
TOOL
Tumble Track Dolly
FUNCTION
View your scene from all around by orbiting Move a view horizontally and vertically Move the view forward and back
Perspective view only
ALT-MMB-click (OPTION-MMB-click) and drag ALT-LMB-click-MMB-click (OPTION-LMB-click-MMB-click)
and drag; or ALT-RMB-click (OPTION-RMB-click) and drag
Let s start a new project:
1 2
In Maya, choose File | Project | New Figure 2-15 shows the New Project window Type in a name for your project For this example, enter mcr8_ ch02 (Note that the project name is not the name of the actual scene file, but rather the name of the directory that will contain all of the subdirectories) Set the Location where you want to save your Maya projects You can type in the exact path or click the Browse button and navigate to the folder in which you want to save your project The default path will be in a Maya directory in your user directory This is generally a good place to store all of your Maya projects
FIGURE 2-15 The New Project window is where you manage the storage space on your computer for a Maya project
Click the Use Defaults button at the bottom of the window For this project, we ll be using the predefined folder names assigned automatically by Maya However, if you want to customize the names of these directories, you can type in a name for each folder in the text fields under Scene File Locations and Project Data Locations
Maya 8
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Click the Accept button to create the project
FIGURE 2-16 The new project appears in the default location of your hard disk
After you create the project, the project folder will appear in the location you chose in Step 3 Figure 2-16 shows our mcr8_ch02 folder in the default location To open this window, choose File | Project | Set Highlight the project folder you want to access and click Choose Now, as you save your scene, Maya will automatically place the scene file in the scene s directory inside the mcr8_ch02 directory
It s a good idea to make a habit of
creating a project folder whenever you start a new project This will help you keep your project components intact
Create and Place Geometry
Now we ll create some objects and place them in the scene using some of the transform tools You ll learn how to manipulate or view objects in the view window so that you can zoom in on objects and orbit around the scene Since these are some of the most common actions you will use in every project, Maya offers some keyboard shortcuts to access FIGURE 2-17 The Channel them quickly These will be discussed in various sections throughout Box displaying the nodes and the rest of this chapter attributes that make up the Sun object
To create a NURBS sphere object from the menu bar, choose Create | NURBS Primitives | Sphere Click and drag somewhere on the grid to place and size a sphere It does not matter where you place it as we will move it to a precise location later on Currently, this object is named nurbsSphere1 Let s rename it to make sure that our project is well organized Look on the right side of the Maya window and find the Channel Box The first line in the Channel Box, nurbsSphere1, should be highlighted in gray This is the name of the object s transform node Click in that field and type in Sun Then press ENTER (RETURN) The node will now be named Sun, as shown in the Figure 2-17, and Maya will update the shape node name to SunShape
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