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which they are rendered are selected from the Renderable Objects and Camera attributes Finally, the Channel attributes let you select from what channel information will be used in the rendered image We will use these settings later in the chapter The Resolution attributes specify the resolution of the rendered image(s) The Presets pull-down menu contains many industry-standard resolutions for television, film, and computer screens Custom resolutions can be set in the Height and Width attributes and the Pixel Aspect Ratio (the ratio of the width to the height of the image) can be set in this section as well
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The second tab in the Render Settings window loads settings that control specific attributes for the selected renderer In general, all of these attributes let you control the quality of the output data through some kind of anti-aliasing controls In the case of the Maya vector renderer, the quality is mainly controlled by three attributes in the Appearance Options section The Maya Vector tab is shown here Since the Maya vector renderer renders vector data that can be exported to Macromedia Flash or Adobe Illustrator, the concept of anti-aliasing does not really apply Instead, the renderer uses the Curve Tolerance and Detail Level attributes to control how smooth the edges of the objects are rendered For the other three renderers, anti-aliasing is controlled through a number of attributes specific to each renderer These will be discussed next Without getting into the specifics, you can use preset anti-aliasing settings for both the Maya software renderer and the Mental Ray renderer through the Quality pull-down menu in this tab Most of the other attributes in the rendererspecific tab control the unique rendering algorithms of each renderer Raytracing, Global Illumination, and Final Gather each use different rendering algorithms to determine how the final image is rendered The specifics of these algorithms are discussed in the sections that follow
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The anti-aliasing settings available in the Render Settings window control the overall quality of the image Specifically, anti-aliasing handles how the edges of objects in the scene are softened, or blurred, so that they blend with any objects behind them It is a rare chance that the edges of objects in your scene will directly coincide with the square edges of the pixels in the rendered image Therefore, it is necessary for the renderer to anti-alias the edges so that they blend; otherwise, the edges of objects will appear rough or jaggy Figure 21-2 illustrates how the rendering engine renders a white object against a black background without any anti-aliasing The imFIGURE 21-2 A white object against a black background age on the left represents how the objects is rendered without any anti-aliasing, resulting in the image are laid out in your scene, and the image shown on the right on the right shows how that image was rendered without using anti-aliasing The grid represents the pixel borders In this process, the renderer will take one sample for each pixel, and whatever color has the majority within that pixel will be the color that is rendered for that pixel in the rendered image The result, shown in the right image, has very rough edges The Maya software renderer and the Mental Ray renderer anti-alias edges by supersampling pixels that have a high degree of contrast In supersampling, the renderer takes multiple samples from each pixel region and then blends them together to assign FIGURE 21-3 Gray values a value to the final, rendered pixel Figure 21-3 shows the image are determined by each from the previous example after it has been supersampled so pixel based on four samples taken from each pixel that the renderer is taking four samples per pixel instead of just one, as shown in Figure 21-2 If a pixel contains two white samples and two black samples, the resulting pixel will be 50 percent gray The more samples that are taken, the slower your render times can become Therefore, you should use high anti-aliasing settings only for your final render and use no, or low, anti-aliasing settings as you preview your renders Fortunately, Quality presets are available in the Render Settings window
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