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Select all nine faces in the pole that is, eight faces that make up the sides and one on top We are going to extract these faces so that the pole becomes a separate object from the spire It is possible to extract each face so that it ends up as its own object, thus resulting in nine objects (ten including the spire) To keep this from happening, we will make sure that the Keep Faces Together option (Edit Mesh | Keep Faces Together) is enabled This is the default in Maya 8, but not in previous versions of Maya With the nine faces still selected, choose Mesh | Extract The pole now is separate from the spire
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The process of beveling edges consists of you first making a selection of edges and then executing the Bevel command We want to create continuous bevels along each of the edge loops An edge loop is a series of continuous edges along a polygonal surface Maya offers an array of tools and commands for adding and selecting edge loops Having these kinds of tools available is really what makes modeling in polygons so fast Let s select an edge loop and bevel it: FIGURE 3-10 The edge loop along the vertical edge of the spire is beveled
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Select one of the edges on the spire_small object that is traveling in the vertical (Y) direction Choose Select | Convert Selection | To Edge Loop This selects the entire series of continuing edges Sure beats picking each edge one by one! Choose Edit Mesh | Bevel r to open the Options window Change the Offset Type from Fractional to Absolute This bases the size of the bevel on its actual width instead of as a ratio between the opposite edges Set the Offset Distance to 0005 to indicate the size of the bevel Push the Apply button Figure 3-10 shows what the edge looks like before and after creating the bevel
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Repeat Steps 2 and 3 for the other seven vertical edges in the spire Bevel the edges along the extruded steps we made on the bottom part of the spire Select a horizontal edge loop and, once again, execute the Bevel command
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Polygonal Modeling
The bevels in this horizontal direction can be a bit larger We will edit the size of the offset in the Channel Box Select the polyBevel node at the top of the list in the Inputs section of the Channel Box You can experiment with values for the Offset attribute until you find something that looks appropriate A value of 001 looks good You can now return to the Bevel Options window and change the value to 001 and begin applying bevels with those settings on the remaining edge loops
You can also create bevels by manually extruding faces We will do this on the flat part of the spire that sits between the stepped section and the conal section by making a series of three extrusions Finally we will delete the inner face to create a hole where we could put a light later on
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Select the eight faces shown in Figure 3-11a, and extrude them (Edit Polygons | Extrude Face) Use the manipulator to scale the extruded face down (see Figure 3-11b) Press the G key to repeat the Extrude command and then scale down the new face again Once scaled, click the blue arrow of the manipulator and push the face in toward the center of the spire (see Figure 3-11c) Extrude one more time (press the G key) and push the face in along the Local Translate Z attribute Press the DELETE key The end result should look like Figure 3-11d The modeling of this spire is now complete
FIGURE 3-11 This figure demonstrates the process of creating manual bevels using a series of extrudes to create openings around the base of the spire
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