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the direction of the curves Maya will attempt to create this new curve in the angle of the U direction For this reason, you may need to select one or both curves and choose Edit Curves | Reverse Curve Direction Figure 5-21 shows the curves before and after the fillet has been created Notice the direction of the curves in the image on the right
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FIGURE 5-21 Curves with proper curve direction (left) and a circular fillet created between the two intersecting curves (right)
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Select both curves and choose Edit Curves | Fillet Curve r In the Fillet Curve Options window, reset the tool s settings to use the defaults and click Apply You should see a new circular curve that transitions between the two existing curves If the operation failed, it is either because the curves were going in the wrong direction or the Radius attribute in the Fillet Curve Options window was set too large Undo the fillet operation and try decreasing the size of the radius
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You may often want to attach the fillet to two other curves to make one continuous shape You can approach this in a few different ways If you want to continue along the path, you can use the Intersect Curves tool to determine the exact point where the two curves come together:
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Select one of the original curves and the fillet curve Choose Edit Curves | Intersect Curves A marker appears at the point where the two curves intersect RMB-click the original curve and choose Curve Point from the marking menu
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Basic NURBS Modeling
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Click the Snap To button on the status line, or press and hold down the V key as you click and drag on the curve until the curve point snaps to the intersection marker Choose Edit Curves | Attach Curves r From the Attach Curves Options window, set the Attach method to Connect Click Apply In the Channel Box, adjust the Reverse attributes for the attachCurve1 node, until you see the effect you want, as shown here
To make this process easier, you can save some steps by using the Trim and Join options in the Fillet Curve Options window before you create the fillet Here we ll undo the operations we performed on the curves and use this method The Trim option trims away the parts of the curve not used in the end result, and the Join option attaches the fillet and original curve together
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Undo all of the preceding operations to just before you used the Fillet Curve tool so that you re back to the two curves intersecting with no fillets Choose Edit Curves | Fillet Curve r and turn on the Trim and Join options by checking the appropriate boxes in the Options window Click Apply The fillet is created, the original curves are trimmed at the intersection points, and the remaining curves are attached
Surfaces
While curves play an important role in the modeling process, the surfaces generated from the curves are rendered to create the actual object Surface generation in Maya begins with one or a series of source curves These curves are used as the input objects for one of the surfacegenerating tools These surface-generating tools, or modeling operations, then use their specific algorithms to generate a surface based on the attribute settings of the tool For example, suppose you lofted five curves together Maya uses the five curves as the input data for a loft operation The result is a lofted surface This process can be illustrated by graphing the lofted surface s input connections in the Hypergraph, as shown in Figure 5-22 In this section, we ll discuss some of the more common surface-generating commands and tools
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