.net gs1 128 Advanced NURBS Modeling in Software

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Since we are always going to be using the uniform version of NURBS, the Rebuild Type should always be set to Uniform The parameter range is 0 to #spans and the Direction is U and V We want to enable all of the Keep functions Keeping the number of spans will rebuild the surface so that its parameters will range from 0 to the number of spans that are currently in the surface However, when the rebuild function is executed with these settings, the CVs, as well as the isoparms, will be relocated along the surface to comply with a truly uniform B-Spline surface One exception to this type of rebuilding in a hard-surface modeling application is that we probably want the CVs to stay where they are when a surface is rebuilt This will help keep geometry in place and make the construction of edges easier Make sure that your Rebuild Surface Options window matches the one shown in Figure 6-7 Save the settings and create a shelf button Create another button that will open the Options window every time it is clicked by holding down the CTRL and SHIFT keys and choosing Edit NURBS | Rebuild Surface r To distinguish between the two Rebuild Surface shelf buttons, you may wish to add an icon name To do this, click the black triangle to the left of the shelf to see the menu of items to modify the shelf From this menu, choose Shelf Editor Select the last item in the Shelf Contents tab, called rebuildSurfaceDialogItem, and type opt in the Icon Name field This label will now appear in the shelf The completed shelf up to this point is shown in Figure 6-8
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FIGURE 6-8 A custom shelf is created that contains the commonly used tools and commands that will be used to build the car body
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Make sure that you select Save All Shelves from the list of items that
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modify the shelves While Maya saves the shelves and other preferences when you close the application, you will lose any preferences that you set during a session if the program crashes You can avoid any lost data by manually saving the shelves Create the Custom Commands To maintain uniform parameterization in a model, you must always rebuild a surface after attaching or detaching surfaces or inserting an isoparm This will ensure that the surface is always uniform If you do too many operations without rebuilding a surface, the underlying math will start to round numbers as it performs different functions, and the NURBS surface can become unstable If the surface blows up, there is no undo It s gone!
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It s also a good idea to always delete history after performing any commands on a surface In that case, create another shelf button for deleting history (Edit | Delete by Type | History) Now, say you need to add an isoparm on a surface Currently this takes three separate commands to properly complete the process, Insert Isoparm, Rebuild Surface, and Delete History Imagine having to go through that every time you need to add isoparms This can be avoided by stringing together these three commands in the Script Editor and creating a single super command that performs all three Open the Script Editor (Window | General Editors | Script Editor) and clear the input window MMB-drag the Insert Isoparm button from your custom shelf into the input window of the Script Editor Type a semicolon to end the line Now drag in the Rebuild Surface button and place a semicolon after that Repeat this process for the Delete History command Your Script Editor should look like this: Highlight everything in the input window of the Script Editor and drag it to the shelf Test it out on a surface by selecting an isoparm and clicking this button The surface should insert, rebuild, and delete history Using this same procedure, create another two super commands for attaching and detaching surfaces
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