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The Maya User Interface in Software
2 Generate QR Code ISO/IEC18004 In None Using Barcode creator for Software Control to generate, create QR Code image in Software applications. QR Code ISO/IEC18004 Reader In None Using Barcode reader for Software Control to read, scan read, scan image in Software applications. The Maya User Interface
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Generate Bar Code In None Using Barcode printer for Software Control to generate, create bar code image in Software applications. Encoding Barcode In None Using Barcode printer for Software Control to generate, create barcode image in Software applications. The status line includes valuable tools you can use while you are working, such as selection masks, snapping modes, and a rendering button We will explore some of these tools and buttons in the tutorial later in this chapter We ll use others throughout the book Figure 2-4 shows arrangements of useful buttons on the status line Printing Code 128B In None Using Barcode encoder for Software Control to generate, create Code 128B image in Software applications. Encoding Code 39 Extended In None Using Barcode creation for Software Control to generate, create Code-39 image in Software applications. Maya 8
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Matrix Barcode Drawer In Visual Basic .NET Using Barcode drawer for .NET Control to generate, create 2D Barcode image in Visual Studio .NET applications. GTIN - 12 Maker In Visual Basic .NET Using Barcode generator for VS .NET Control to generate, create GS1 - 12 image in Visual Studio .NET applications. FIGURE 2-4 The status line
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New Scene
Save Scene
Selection masks
Make Live
History on/off
Numeric input
Probably the most widely used buttons on the status line are the selection modes and selection masks The selection modes section gives you three different options for selecting objects in the view windows From left to right, these are Select by Hierarchy, Select by Object Type, and Select by Component Type Once one of these options is toggled on by clicking it on the status line, the selection masks section will update to display the relevant selection types for that mode Notice in Figure 2-4 that the middle selection mode button, Select by Object Type, is depressed Therefore, the selection masks section displays a collection of buttons that have icons representing different object types In this case, the selection types available for Select by Object type are (from left to right) Handles, Joints, Curves, Surfaces, Deformers, Particles, Rendering Nodes, and miscellaneous objects These selection modes and masks can make selecting objects in the view window much easier when the scene becomes crowded For example, your scene may have hundreds of surfaces very close to one another with a curve tucked among them Selecting that curve without also selecting a surface could be tricky In such a case, you could click the Surfaces button in the selection masks section to disable surface selection Now when you click the curve in the view window, you will be unable to select the surfaces, making it much easier to select just the curve The Shelf
The shelf, located under the status line, contains buttons for accessing your most frequently used commands and tools Figure 2-5 shows the buttons and tabs located on the shelf These buttons have been organized into tabs respective to specific workflows Choosing a tab displays shelf FIGURE 2-5 Buttons and tabs on the shelf Shelf tabs
Menu of items to modify the shelf
Shelf items
2
The Maya User Interface
items in that tab By clicking a button on the shelf, you can execute commands or launch tools without having to choose them from a menu As you become more experienced in Maya, you will no doubt want to customize your shelf with tools or commands that execute custom settings If you find that a command or tool is available from the menu bar but is not on a shelf, you can add it to the shelf Hold down SHIFT-CTRL and then select the command or tool that you want to add from the menu in the menu bar As soon as you release the mouse button, the item you selected will be added to the shelf You can quickly delete any shelf button by pressing the middle mouse button (MMB) and dragging the shelf button to the trashcan icon in the upper-right corner of the shelf
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