zxing barcode reader java example Click in between the last two keyframes in the Timeline and drag the Ease in Java

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4 Click in between the last two keyframes in the Timeline and drag the Ease
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slider all the way down to make the ball ease in on its way down
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5 Test the movie Notice the effect of the easing you applied makes the
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animation a little more realistic However, it looks a little like the ball is sticking to the floor because the first and last keyframes are the same You will fix this in the next steps
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6 In the Timeline, select frame 9 Press F6 on your keyboard to convert that
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frame to a keyframe Now, you have a keyframe of the ball right before it lands
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7 Select the last keyframe in the Timeline (frame 10); hold SHIFT and press F5
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on your keyboard to remove that frame
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8 Test the movie The animation is looking a lot better Still though, it
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doesn t feel right When a ball bounces, it flattens a little If you add that, the animation will look a lot better On frame 1, use the Free Transform tool to squash the ball a little, as shown here
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9 Test the movie Notice the animation feels more realistic now Great! 10 Save the file, or leave it open for the next exercise
Storing Animation in a Movie Clip
Up to this point, you really haven t used movie clips to their full potential Movie clips, as their name implies, can hold animations They can act as self-contained Flash movies This may sound a little confusing, but just know that anything you can create on the Main Timeline can be stored in a movie clip
Flash Fundamentals
NINTENDO
FLASH
GAME
CREATOR S
GUIDE
EXERCISE 1-10: Placing Animation in a Movie Clip
In this exercise, you will place the ball animation you created in the last exercise inside of a movie clip
1 Open the file you worked with in the last exercise 2 Click in the gray area outside the Stage to make sure everything is
deselected
3 In the Timeline, click and drag from frame 1 to frame 9 to select all the
frames When the frames are selected, they have a black background
If you have any frames selected when you click and drag, you will move those frames If you move frames instead of selecting them, go back to Step 2
4 Right-click (Windows) or CTRL-click (Mac) your selection of frames and
choose Cut Frames from the menu The frames disappear You will paste them in the next steps
5 Create a new symbol by choosing Insert | New Symbol Name the new
symbol mcAnimation, choose Movie Clip for its type, and click OK When you click OK, you are in the Timeline of mcAnimation
Insert | New Symbol creates a symbol from scratch, not from your selection When you choose Insert | New Symbol, Flash takes you to the new, empty symbol s timeline, which is a blank stage Up to this point, you have been using the keyboard shortcut F8 to create symbols F8 is the keyboard shortcut for Modify | Convert To Symbol, which creates a symbol from your selection and does not automatically take you into the symbol s timeline
6 Select frame 1, and right-click (Windows) or CTRL-click (Mac) frame 1 and
choose Paste Frames from the menu Your animation is now stored in the movie clip mcAnimation instead of the Main Timeline
7 Return to the Main Timeline by clicking Scene 1 at the bottom of the
Timeline
8 Deselect everything, then select frames 2 through 9, and press SHIFT-F5 to
remove all frames after frame 1
C H A P T E R
9 From the Library, drag an instance of mcAnimation onto the Stage 10 Test the movie Notice the animation plays even though there is only one
frame on the Main Timeline
Storing animations, layers, and all types of artwork inside of movie clips is a very common practice In this case, storing the animation in a movie clip gives you the ability to quickly move the animation on the Stage You even have the power to animate this movie clip on the Main Timeline, so the ball can move from side to side while it is bouncing You will look a lot more into storing content in movie clips throughout the rest of this book
11 Close the file You do not need to save your changes
Now that you have a good foundation of Flash knowledge, you are ready to start learning ActionScript to add interactivity to your Flash movies
THER FLASH RESOURCES
Because this chapter is only designed to teach you the bare necessities of Flash, I only discuss tools that you will absolutely need when creating Wii Flash games Though you can always review this chapter, Flash is an enormous application and there is plenty more to learn if you are interested Here are some of my favorite web sites for learning Flash: Lyndacom This site has loads of video training material, and more Flash training than any other web site I ve seen The quality of the training is also outstanding It is set up so that you pay a monthly fee to gain access to thousands of training videos and hundreds of videos of Flash training It is definitely worth checking out, if only for a month ChadAndToddCastcom This is my podcast web site, and here you can find lots of free training in all Adobe software You can also send requests to receive free video training to answer any question you have YouTubecom This site actually has a lot of great Flash training You will have to search for it, but it is free
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