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7 Click OK to create a new Flash file from the template When the new file is
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created, notice the ActionScript in the actions layer, the size of the movie, and the publish settings are all the same as when you set them up From now on, you can just create a new file from this template instead of changing those settings each time Cool!
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8 Close the file You do not need to save your changes
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REATING YOUR FIRST WII FLASH GAME
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Now that you have a template set up, you are ready to create your first Wii Flash game! The first game you create will be a simple spotlight game, where you will use a spotlight to find a hidden object Before you write the ActionScript to create the game, you might want to preview the finished game You can preview the finished game by opening first_final_commentedfla in the 3 exercise files folder Once you have the file open, test the movie to preview the game This is the way the game works: you have to use the spotlight to find and click on the face before the time runs out You can click on the face after you win or lose to play again In the FLA file, notice that the first keyframe of the actions layer contains all the ActionScript for the game The code is commented for you to see how it works
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Whenever you decide to create a game, it is a good idea to chart out your plans by writing them down somewhere If you don t do that, I recommend at least thinking about what exactly you want your game to do Does the game involve racing against some sort of a timer How will you win the game How will you lose the game This list shows the plan I will follow to create this game: Create and organize basic art elements Add mouse and mask interactivity Determine a win Determine a lose using a timer Randomize placement of the face Upload the game to a web server The basic idea behind this plan is simple: first, get the game working, and then add the frills Usually this is the best route, because it ensures you will not waste time creating artwork for a game that doesn t work properly Having a good plan before you start will save loads of time in the long run
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FLASH
GAME
CREATOR S
GUIDE
Now that you have a game plan, you are ready to start creating the game
EXERCISE 3-4: Examining the FLA File
In this exercise, you will take a look at the artwork already created for you
1 Open firstfla from the 3 exercise files folder Save the file as
first_{your name} Notice there are three layers on the Main Timeline: actions, spotlight mask, and all
2 Select the green circle on the spotlight mask layer Notice it is an instance
of mcMask, and its instance name is mask_mc This movie clip will be used as a mask for the all layer
3 Deselect the artwork on the Stage by clicking in the Pasteboard (the gray
area off the Stage), and notice in the Property Inspector that the background color of this movie is black
4 Select the white block on the Stage, and notice it is an instance of the mcAll
movie clip and its instance name is all_mc
5 Double-click all_mc to enter its Timeline There are two elements on the Stage:
an instance of mcFace called face_mc and an instance of mcBG called bg_mc
6 In the mcAll movie clip, double-click face_mc to enter its Timeline Notice
there are four layers: actions, words, face, and shadow (see the following illustration) There are also three frames
C H A P T E R
7 Select the actions layer and open the Actions panel There is a stop action
to stop the movie from playing
8 Move the Playhead through the different frames to preview the art in each
frame Frame 1 is the face in its normal state, frame 2 is for a win, and frame 3 will show if you lose the game Notice there is an invisible bubble on frame 1 of the words layer (you can select it by selecting frame 1 of the words layer) This is for random placement of the movie clip, which I will do later on
9 Return to the Main Timeline, select the first keyframe of the actions layer,
and open the Actions panel The code is the same code you wrote when you created the template
10 Save the file, and keep it open for the next exercise
EXERCISE 3-5: Adding Mouse and Mask Interactivity
In this exercise, you will write the ActionScript to add mouse and mask interactivity to the game
1 Make sure you are working in the file from the last exercise 2 On the Main Timeline, select the first keyframe of the actions layer and
open the Actions panel
3 In the DEFINE FUNCTIONS section of the code, create a skeleton of a
function called startGame This is where you will add all the code to start a game Your code should look similar to this snippet:
function startGame():Void { }
4 In the RUN IMMEDIATELY section of code, run the startGame function
startGame();
5 Now you will define what the startGame function does Inside of the
curly braces where you defined the startGame function, type mask_ mcstartDrag(true); This will make the mouse drag the mask_mc movie clip Your code should look like this:
function startGame():Void { mask_mcstartDrag(true); }
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