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6 Select your account from the Account drop-down menu and click the
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Connect button; then enter your login and password information to create a connection
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7 On the left side of the screen, choose the folder that contains the files for
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your game On the right side of the screen, choose the folder where you want to upload your files
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8 Drag and drop the game s SWF, HTML, and AC_RunActiveContentjs files
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Creating Your First Wii Game
NINTENDO
FLASH
GAME
CREATOR S
GUIDE
AC_RunActiveContentjs is a JavaScript file that Flash creates for you to help your Flash application run better in the Internet Explorer browser If Flash didn t create that file for you, you can change your Publish Settings by choosing Flash Only from the Flash tab in the Publish Settings window Once you update your Publish Settings, choose File | Publish and Flash will create the file for you
9 That s it, now your game is ready to play on the Wii You can test it on
your computer by navigating to the HTML file in a web browser as shown in the following illustration Notice the web address is my domain name plus the path to the file The address in your browser should match the path to where the files are stored on your web site All you have to do now is navigate to this page using the Internet Channel on a Wii
Path to this file is the same path set up on the web server when you uploaded the file
EXERCISE 3-10: Playing Your Game on a Wii
In this exercise, you will use the Internet Channel to play your game on the Wii
1 On your Wii, navigate to the Internet Channel from the Wii menu 2 In the Internet Channel, browse to the location of your game 3 Play your game
C H A P T E R
4 Congratulations! You just played a game you created on your Wii Now
that you have made a simple game, read on to see more advanced features to make games with better interactivity
Creating Your First Wii Game
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CHAPTER
Creating Enemies: A Meteor Shooting Game
that you have created a basic Wii Flash game, you are ready to create something a little more exciting and a little more complicated In this chapter, you will build a meteor shooting game Here, you will learn how to dynamically create enemies, pick up some advanced timeline navigation techniques, build a custom cursor, and create and use an energy bar Get ready to have some fun!
LANNING YOUR GAME
As usual, before you begin writing code to create your game, and even before you begin creating the graphics for your game, it is best to have a nice game plan This is called beginning with the end in mind Following that principle, let s briefly talk about what features your game will have Custom mouse cursor Mouse/Wii remote click interactivity Meteors that move Meteors that explode when hit (clicked on) Energy bar that moves down when meteors get too close Losing the game if Energy runs out Ability to play the game multiple times Winning the game If at any point you would like to preview the finished game, the name of the file is shooter_finalfla
REPARING YOUR GAME FLA FILE
Once you have a decent plan for your game, it s time to begin prepping your main FLA file What do you do to prep the file There are a few different ways to do this One method is to create an element, write the code for that particular element, then move to the next element, and so on until your game is complete Another method is to develop all graphical content first, and then write all the code for all of the elements Both ways are effective, but for this game you will use the first method That way, you will have the element fresh in your mind when you write the code that controls that element This is great when you are working with complex movie clips, which you will do somewhat for this game
C H A P T E R
The first thing you ll do to prep your game is create a new file based on the template you created in the last chapter
EXERCISE 4-1: Creating a File from the Basic Wii Game Template
Now you ll create a Flash file using the template you created
1 Make sure Flash is open 2 From the Welcome screen, in the Create From Template area, click the
More button
3 In the New From Template dialog box, shown here, choose Wii Games for
the Category, select the Basic Wii Game template, and click OK
4 Make sure nothing is selected, and in the Property Inspector change the
Background Color to Black
5 Save the file as shooter_{your name}fla 6 Keep the file open for the next exercise
Creating Enemies: A Meteor Shooting Game
NINTENDO
FLASH
GAME
CREATOR S
GUIDE
EXERCISE 4-2: Creating the Background
Now, you ll create a sweet starry background for your game using movie clips
1 Make sure you are working in the same file from the last exercise 2 In the Timeline, create a new layer below the actions layer Name the
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