ean 13 check digit java code Still inside the mcMeteor movie clip, select the meteor and use the Align in Java

Drawing GTIN - 12 in Java Still inside the mcMeteor movie clip, select the meteor and use the Align

5 Still inside the mcMeteor movie clip, select the meteor and use the Align
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panel (Window | Align) to center the meteor to the middle of the Stage horizontally and vertically The registration point should then be in the center of the meteor, as shown in the following illustration
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6 Next, you ll break the meteor up into four quarters and animate the meteor
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exploding First, make sure your meteor is a basic shape You can tell that your meteor is a basic shape when you select it If your meteor has white dots on it when it s selected, it s a basic shape If your meteor has rectangles around it, it s a grouped object To convert a grouped object into a basic shape, select the object and press COMMAND (Mac) or CTRL (Windows) repeatedly until you see all the rectangles disappear Once you have a basic shape, using the Lasso tool, select the upper-right quarter of the meteor on the Stage, as shown here
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7 Convert your selection to a movie clip by pressing F8 on your keyboard
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Name the movie clip mcPiece1, choose top-left registration, and make sure to select Movie Clip for the Type
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8 Once you have created the movie clip, make sure it is selected on the Stage and
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choose Modify | Arrange | Lock to lock the mcPiece1 movie clip on the Stage
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Creating Enemies: A Meteor Shooting Game
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NINTENDO
FLASH
GAME
CREATOR S
GUIDE
9 Repeat Steps 6 8 for the other three quarters of the meteor 10 Unlock all the pieces of the meteor by choosing Modify | Arrange | Unlock
All When all the pieces are selected, you may notice that you can see lines that separate the pieces, as shown in the following illustration This happens occasionally when creating objects in this way Fortunately, there s a pretty simple work-around
White lines
11 Change the name of Layer 1 to BG 12 Select all the movie clips on the BG layer and copy them by choosing
Edit | Copy
13 Create a new layer and paste the movie clips in the same place in the new
layer by choosing Edit | Paste In Place
14 Lock and hide the top layer by clicking the Lock Layer and Hide Layer
buttons
15 Select everything on the BG layer, and choose Modify | Break Apart This
will change all of the movie clips back into editable vector art You can tell the object has been broken apart, because you won t see blue rectangles when it is selected
16 Next, you ll put each of the movie clips on the top layer in separate
layers Lock the BG layer, and select all the movie clips on the top layer Right-click (Windows) or CTRL-click (Mac) your meteor and choose Distribute To Layers, as shown next, to place each movie clip in a separate, named layer Cool! You can delete the extra empty, unnamed layer if there is one
C H A P T E R
17 Now, you ll animate the meteor exploding Select frame 10 of the mcPiece4
layer; then hold SHIFT on your keyboard and select frame 10 of the mcPiece1 layer to select four frames, as shown here
18 Press F6 on your keyboard or choose Insert | Timeline | Keyframe to
convert the frames you selected to keyframes
19 On frame 10, move all the meteor pieces away from the center Select all
the pieces by single-clicking (double-clicking will get you in Symbol Editing
Creating Enemies: A Meteor Shooting Game
NINTENDO
FLASH
GAME
CREATOR S
GUIDE
mode) and choose Alpha from the Color drop-down in the Property Inspector Then, drag the Alpha Amount slider down to 0%
20 Next you ll create a motion tween Select frame 5 of the mcPiece4 layer and
frame 5 of the mcPiece1 layer to select a range of frames In the Property Inspector, choose Motion in the Tween drop-down to create motion tweens for all the meteor pieces
21 In the Property Inspector, choose CW in the Rotate drop-down, shown
SHIFT-click
here, to make the pieces spin when the meteor explodes
22 Scrub the Playhead to preview the animation 23 Change the name of the top layer to labels 24 Select frame 2 of the labels layer and press F7 on your keyboard to create a
blank keyframe
25 With frame 2 of the labels layer selected, type explode in the Frame field in
the Property Inspector, as shown in the following illustration
C H A P T E R
The Frame field
26 Extend the Timeline in the labels layer to frame 10 by selecting frame 10
and pressing F5 on your keyboard This will make it easy to see the name of the frame label in this layer
27 Above the labels layer, create a new layer called actions 28 Select the first keyframe of the actions layer and open the Actions panel In
the Actions panel, write a stop action to stop the movie clip from playing You will use ActionScript later on to play this movie clip whenever a meteor is clicked
stop();
Creating Enemies: A Meteor Shooting Game
NINTENDO
FLASH
GAME
CREATOR S
GUIDE
29 Once a meteor explodes, you want to unload that movie clip so that it won t
slow down the Flash Player To do this, create a blank keyframe on frame 10 of the actions layer, open the Actions panel, and type thisunloadMovie();
The code thisunloadMovie(); unloads a movie clip, which makes that movie clip stop taking up space in the Flash movie Having many objects animating (like the meteors will soon do) can slow down the Flash Player as well In the code, the keyword this represents the meteor movie clip instance, and unloadMovie is a method of the movie clip class that is built in to Flash If you want to learn more about movie clip methods, you can look up the movie clip class in Flash Help
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