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APPENDIX G
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TABLE G.1 PARAMETER
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Button MACRO PARAMETERS FUNCTION
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Port, Pin Down Delay
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The button pin (i.e. PORTA, 0) The state when the button is pressed The number of iterations of the macro code before the Address is jumped to (to 127); if set to 0, then jump if Target is met without any debouncing; if bit 7 of Delay is set, then no autorepeats After the initial jump to Address, the number of cycles (to 127) before autorepeating The state (1 or 0) to respond to. The Address to jump to when the button is pressed or autorepeats
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if ((Delay & 0x080) != 0) ; Is Autorepeat used btfsc STATUS, C decf Variable ; No - Decrement if > Delay else btfss STATUS, C goto ButtonEnd ; Less than Expected - End xorlw Rate ; At the Autorepeat Point yet btfsc STATUS, Z goto ButtonEnd ; No - Keep Incrementing movlw Delay ; Yes, Reset back to the Original movwf Variable ; Count and Repeat goto Address endif ButtonEnd ; Macro Finished endm
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The macro s parameters are de ned as shown in Table G.1.
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Sixteen-Bit Numbers
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As you ll probably notice in the investigations and projects, I often nd 8-bit numbers insuf cient for many practical counters and timers. Sixteen-bit (and larger) numbers can be handled easily in the PIC, even though it is an 8-bit processor (only able to move 8 bits at a time). So that you don t have to read through the text to try to nd every incident of 16-bit data handling, I ve tried to list them here for you along with a few extras. These snippets
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REUSE, RETURN, AND RECYCLE
of code have been made into macros and added to the CD-ROM. These macros are also available as an include le that is loaded with the MPLAB les onto your hard disk. While I haven t listed every possible operation, the various routines can be built on to create whatever functions are required. If you compare the philosophies behind the operations to those in the rst edition, you will see that this edition s 16-bit operations have not changed substantially. What has changed is how I have approached the code and use MPASM s built-in features to take care of some operations that I did manually before.
DEFINING 16-BIT NUMBERS
I de ne 16-bit numbers in a manner similar to that of an 8-bit number and just give them to bytes in the RAM register space. The example below shows how to de ne an 8-bit variable, followed by two 16-bit variables:
RAM equ 12 ; Start of RAM for the PIC16C71 ; De ne the 8 Bit Register ; De ne the rst 16 Bit Register ; De ne the 2nd 16 Bit Register
Reg_8 equ RAM Reg_16 equ RAM + 1 Reg2_16 equ RAM + 3
or using the CBLOCK command in MPASM with the number of bytes in the variable speci ed:
CBLOCK 12 Reg_8 Reg_16:2 Reg2_16:2 ENDC ; ; ; ; Start De ne De ne De ne of RAM for the 16C71 the 8 Bit Register the rst 16 Bit Register the 2nd 16 Bit Register
Note that Reg2_16 is two addresses above the start of Reg_16. This is to give Reg_16 2 bytes. I access the high byte of the 16-bit variable by using the name and adding one to it. For example, to access the high byte of Reg_16, I use Reg_16 + 1. Personally, I use the CBLOCK method exclusively because it avoids the need for recalculating the addresses for the variables if anything is added or taken away. Note that I haven t included operations on Stack variables. It is not very dif cult to carry them out, but the resulting operations depend on the implementation used and how the FSR register is set up and handled. The algorithms and code below are all in two s complement format. This means that you can traverse between positive and negative numbers and allow them to interact with each other easily. It should be noted that if a positive number becomes greater than 32,000 1, it will become negative as far as these routines are concerned. Care must be taken to make sure that the range limits are not exceeded; otherwise, the values will change.
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