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Sometimes it is convenient to create your own custom mini language. These lie somewhere between GM codes and full-scale programming
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languages in complexity, and may or may not be Turing complete. Most computer games have their actions programmed by specialized scripting languages, for example. Though you have to go through extra work to create a custom language, it will closely match the needs of your problem. You then save time solving the problem itself. If you have to solve this type of problem several times, you end up saving time in the long run.
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There has been a continuing effort in computer science to try and program computers in human or natural language, or at least something close to natural language. This is tricky since human language is filled with subtleties, multiple meanings, intricate contexts, and hidden assumptions. The computer, on the other hand, requires detailed and explicit instructions that guide it down to the smallest detail. The gulf between these two forms of language is huge. While trying to program computers in natural language has not been very successful, there has been good work done in getting computers to at least make sense of natural language. The programs we have used so far are commands of action: turn on this motor, read that sensor, decide on a course of action based on a variable. Programs can also be used as translators, mapping from one system of symbols to another. When one of those systems of symbols is human language, the program has to work very hard indeed. If it is spoken language, it is even harder. This difficulty in understanding language is why almost all robot and computer interfaces consist of keyboards used to enter simplified commands, touch-screens to select from multiple options, dials, knobs, and lights. These are the mechanisms that the machine understands.
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If it is hard to map human language into computer instructions, it is even harder to map human intelligence into the computer. What does it mean to think, and how do we describe that in terms the computer understands Artificial intelligence is one of the loftier goals of computer science. Though the intelligent, nearly-human robot is a popular figure in science fiction, the reality is still a long way away.
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Some of the more interesting attempts at mapping biological intelligence onto the abstract symbols of mechanical computing take inspiration from the neuron itself. We explore the topic of neural computing in the next chapter.
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Summary
We took a quick look inside the world of computer languages. At their most abstract all languages do the same thing, as modeled by the universal Turing machine. Given that computers don t really care how you program them, you can choose a language that works well for the problem you are trying to solve. Fortunately for the programmer, almost all computing environments, even the Mindstorms RCX, have a multitude of languages available to them. There is no one best language, but each language has its own strengths and weaknesses.
Quiz
1. 2. 3. 4. What is communication Name a few forms of it. How does the computer see a program Describe the Turing machine. What are three types of computer language
CHAPTER
Intelligent Behavior
Introduction
When you think about robots, the first thing you may think about is the behavior of the robot, how it acts and reacts. The different types of robots diverge here, in the discussion of behavior. Most robots have the same needs when it comes to their mechanics and electronics. But different kinds of robots have different needs when it comes to behavior, especially intelligent behavior. Even the use of the word intelligence leads to difficulties. What is intelligent behavior for a milling machine Do you really want your punch press to get bored or restless as it s cutting out its millionth part For most everyday robots, you want reliable, repeatable, and consistent behavior not human, or even animal, intelligence. Intelligence only comes into play for advanced and, usually, mobile robots. You want your Mars rover to have a measure of intelligence. A robot that acts as a tour guide, or any robot that interacts with people, needs to have some intelligence. Researchers are developing ways to add intelligence to these kinds of robots.
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