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Using the Screen Painter Screen areas that the system creates just like tables, but that are processed as loops. Table controls have a header row, a definition row, and a set of rows and columns (table) that are defined automatically by the system. Tabstrip controls A control that functions like a card index file where each card contain fields of one component/screen, allowing users to jump from one to other inside the same screen. Tabstrip controls have tab titles, tab pages, and tab environment. Status icon Used to display output fields containing an icon. Basic Concepts in the Fullscreen Editor To call the fullscreen editor, from the initial screen painter screen, click on the Fullscreen editor push button and then click Change, or, from the Screen Attributes, click on Fullscreen Editor. The system will display the graphical screen painter editor as shown in Fig. 7 21. Table controls
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Figure 7 21: Graphical screen painter fullscreen editor. In the graphical screen painter fullscreen editor includes, you can see the following: The work area. It's the screen area in which you place the different elements in the screen layout. This is the big, rectangular area. The Element palette area. This contains the screen element types which can be included within a screen. This area is located to the left of the main area. The Element bar. This contains specific information about the selected screen element. It's located just below the header line. Selecting the Screen Fields Definition By selecting the push button Dict / program fields on the application toolbar from the graphical fullscreen editor or by selecting Goto Dict. / programs fields, you can call the screen painter function that allows you to indicate from which information source you want to get the field definitions for the elements to be included in the screen being created. Figure 7 22 shows an example of this screen.
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Figure 7 22: Example of the dictionary and program fields screen. In this dialog box, you have to enter the location where the fields to be used in the screen are logically defined. These definitions can be either in the ABAP dictionary or in the ABAP program in which the screen is based. To get a field definition, enter the name for the field in the Table / field name input field in the dialog box and click on the Get from program push button in case the field is defined in the program, or else click on the Get from Dict if those fields are defined in the ABAP dictionary. Figure 7 22 shows an example of getting the TADIR table definition from the dictionary. The lower part of the screen displays the field or table field attributes with their logical definitions. Positioning Fields in the Screen Area Once you have the field definition in the Dict./program fields dialog box, to transfer and position the fields on the screen, you must select one or more fields by clicking on the small push button to the left of each field. If you want a field to be copied on the screen as an input/output field, then mark the check box under the I/O field column. Upon doing this, the field will be entered as input/output elements. You can also decide to copy any selected fields as either Text elements, radio buttons, or check boxes by clicking the corresponding radio button under the Copy as column. Only fields which are used as flags (boolean YES/NO values) are allowed as radio buttons or check boxes. Next, you have to select which of the field labels you want to use. These field labels are the ones defined in the Data element corresponding to the particular fields. To do this, just click the needed radio button under the Test column. To transfer your selections to the painter editor area, click on the Copy push button. The system will then go back to the fullscreen editor screen. The system displays a kind of field shadowing with the cursor. Now position the cursor where you want those fields to be located on the screen and just click on the area. The templates for the selected fields will now appear on the screen. Later you can move the fields to make the screen look nicer. You have to repeat this process for the necessary elements to be included in the screen. You can also position new fields on the screen, whose definitions are not contained in the program or in the data dictionary. In such cases, the system will display a dialog box for entering the field name, associated text, and the field attributes. To do this, from the fullscreen editor screen, just click on the elements available in the Element Palette area, define the new fields in the Element bar, and position them in the screen area. With this method, the fields are not associated to dictionary fields, but you can nevertheless create the screen. Since one of the biggest benefits of R/3 is the data integrity, it is advisable to always create screen layouts 226
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Using the Screen Painter based on previously defined dictionary or program fields. Adjusting and Fine Positioning the Screen Elements After screen elements have been defined and positioned in the main area of the fullscreen editor, usually some fine tuning is required to make the screen look nicer. Some of the adjusting functions are to resize, move, and delete some of the elements until you get the desired results. Use the drag and drop features of the windows interface. For example, to move an element, just click on it and, without releasing the mouse button, drag the element to the new position. When performing adjusting, moving, or resizing operations, the cursor changes its shape. You can also draw boxes over some of the screen elements to make some kind of logical grouping for a nicer display. To do this, you select the Groupbox option of the Palette tool. Defining Screen Element Attributes From the moment they are created, all the screen elements have some attributes which determine their characteristics and behavior. The system groups these attributes in four parts: General attributes. These include attributes which are directly managed by the screen painter and the fullscreen editor. Dictionary. The dictionary attributes refer to the behavior of the element as it's defined in the dictionary. These attributes only apply to elements which have been copied from the dictionary definition. Some of these attributes are particularly important for the overall functional potential of the screens created with the screen painter: Matchcode, Parameter ID, SET parameter, GET parameter, or Foreign Key. Program. These attributes define the method of communication with the program associated with the screen painter from which it's defined. Display. This sets the behavior of the elements with respect to their display features, such as reverse video, invisible, and so forth. You can display or maintain these attributes individually or by previously selecting them and then applying a common attribute to the selected elements. The Attributes dialog box You can display the Attributes dialog box by selecting an element and clicking on the Attributes push button on the application toolbar. Alternatively, you can also get it by double clicking on an element. Figure 7 23 shows this dialog box. This box only displays the attributes for a single element.
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