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Variables like speed, which represent the state of an instance of a class, are called instance variables. Variables like count, which are maintained by the class itself, are called static variables. The word static means many things in computer science, and this use of the word static may be confusing. Other languages label the same idea with a different name; for example, Visual Basic calls variables of this kind shared variables, because they re shared by all instances of a class. That term may be more helpful as you learn, so when you see static, think to yourself shared, or class. Similarly, methods can be instance methods or static methods. If two different instances of a class both call the instance method accelerate(), it will be as if there were two different copies of that method, and each instance had its own. (In reality, there will not be two copies of the code, but each instance will get its own stack for local variables, which will keep the execution of the two calls separate, as if the code existed in two places.) On the other hand, if two different instances of a class call the static method getAutomobileCount(), the two instances will be using exactly the same code, because there is only one copy, and that is shared. Variables and methods will always be instance variables and methods, unless you specifically label them static. If you label a variable or method static, the variable or method will exist only at the level of the class, and will be shared among the instances. Below is our example Automobile class. Notice that there is no main method in the Automobile class. This class cannot be executed directly. If we were to add a public main method, the class could be executed, and whatever the main method were coded to accomplish would be done. However, this Automobile class is intended to be a factory to create Automobile objects for use by other programs and classes, rather than to be a program to be run by itself. You can think of the Automobile class as creating a new data type Automobile. Notice also that in the class Automobile there is a method named Automobile; the name of the method is the same as the name of the class. The method named Automobile is the constructor for the class. Whenever another program needs an instance of an Automobile, the other program will use the new keyword to request a new Automobile. We can tell from the Automobile constructor that the constructor expects four parameters whenever a new Automobile is requested; these are the make, the model, the year, and the horsepower. The first two parameters are String values, and the last two are ints. When another program asks for an instance of an Automobile, the constructor will create an Automobile object and return to the other program a reference to the new Automobile. A reference is an address. The other program can then use the reference to the new Automobile object to manipulate it. /**Class Automobile * Illustrating instance and static varibles * and methods * @author Carl Reynolds */ class Automobile { //static variable private static int count; //count of automobiles //instance variables private String make; private String model; private int year; private int hp; private double speed; //Constructor Automobile( String mk, String mdl, int yr, int power ) { make = mk; //assign constructor parameters model = mdl; // to private instance variables year = yr; hp = power; count++; } //add to count of Automobiles created
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//static method static int getCount() { return count; } //instance methods to set and get speed public void accelerate( double newSpeed ) { if( newSpeed > 70. ) speed = 70.; else speed = newSpeed; } public double getSpeed() { return speed; }; //returns a text representation of an Automobile public String toString() { return year + " " + make + " " + model; } } Here is a class which uses the Automobile class: /** * Class AutomobileFactory * @author Carl Reynolds */ class AutomobileFactory { public static void main( String[] args ) { Automobile economy, family, sports; economy = new Automobile( "Kia", "Rio", 2006, 110 ); family = new Automobile( "VW", "Passat", 2002, 170 ); sports = new Automobile( "Ford", "Mustang", 2005, 300 ); System.out.println( Automobile.getCount() + " Automobiles" ); System.out.println( economy ); System.out.println( family ); System.out.println( sports ); } } The class AutomobileFactory can be executed directly, because it has a main method coded in the standard way. The main method declares three variables to be of type Automobile (notice you can declare several variables of the same type on one line, as we did here), and then it creates three Automobile objects by using the new keyword to invoke the constructor for the Automobile class three different times. The first println statement calls the static method getCount() by specifying the class name Automobile, followed by a dot (period), followed by the method name getCount(). The getCount() method will return the number 3, because each time the constructor of the Automobile class generates a new Automobile, it increments its static count variable.
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