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each die. (Remember that each reference to Rnd will return a different random value.) The strategy fits very naturally into the Visual Basic function procedure ThrowDice presented below.
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Public Function ThrowDice() As Integer Dim d1 As Integer, d2 As Integer d1 = 1 + Int(6 * Rnd) d2 = 1 + Int(6 * Rnd) ThrowDice = d1 + d2 End Function first die second die
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This function will return a randomly generated integer quantity whose value varies between 2 and 12 each time it is accessed. (Note that the sum of the two random integers will not be uniformly distributed, even though the values assigned to d1 and d2 are.) In order to incorporate this function into an interactive game, we will utilize two different forms one that shows the cumulative number of wins and losses and initiates a new game or terminates the computation, and a second form that shows the history of each individual game (see Fig. 7.18. The preliminary control layouts are shown in Figs. 7.18(a) and 7.18(b).
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Fig. 7.18(a)
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Fig. 7.18(b)
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Our goal will be to transform the appearance of these forms into the forms shown in Figs. 7.19(a) and (b).
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Fig. 7.19(a)
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Fig. 7.19(b)
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To do so, we will assign the following initial values to the control and form properties.
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PROCEDURES
[CHAP. 7
Object Form1 Form1.Label1
Property Caption Caption Font Alignment Caption Font Alignment Caption Font Alignment Caption Font Alignment Caption Font Alignment Caption Font Caption Font Alignment Caption Caption Font Alignment Caption Font Alignment Caption Font Alignment Caption Font Alignment Caption Font Alignment Caption Font Caption Font Alignment
Value Craps Welcome to the Game of Craps MS Sans Serif, 12-point 2 - Center Wins: MS Sans Serif, 10-point 2 - Center Losses: MS Sans Serif, 10-point 2 - Center (none) MS Sans Serif, 10-point 2 - Center (none) MS Sans Serif, 10-point 2 - Center New Game MS Sans Serif, 10-point End MS Sans Serif, 10-point 2 - Center Current Game First Roll: MS Sans Serif, 10-point 2 - Center Last Roll: MS Sans Serif, 10-point 2 - Center (none) MS Sans Serif, 12-point 2 - Center (none) MS Sans Serif, 10-point 2 - Center (none) MS Sans Serif, 10-point 2 - Center OK MS Sans Serif, 10-point Return MS Sans Serif, 10-point 2 - Center
Form1.Label2
Form1.Label3
Form1.Text1
Form1.Text2
Form1.Command1 Form1.Command2
Form2 Form2.Label1
Form2.Label2
Form2.Label3
Form2.Text1
Form2.Text2
Form2.Command1 Form2.Command2
The required declarations and procedures for Form1 are shown next.
CHAP. 7]
PROCEDURES
Public FirstScore As Integer, NextScore As Integer Public Wins As Integer, Losses As Integer Public Function ThrowDice() As Integer Dim d1 As Integer, d2 As Integer d1 = 1 + Int(6 * Rnd) d2 = 1 + Int(6 * Rnd) ThrowDice = d1 + d2 End Function Private Sub Form_Load() Wins = 0 Losses = 0 Text1.Text = "0" Text2.Text = "0" Randomize End Sub Private Sub Command1_Click() FirstScore = ThrowDice() Form2.Label2.Enabled = False Form2.Text2.Enabled = False Form2.Command1.Enabled = False Form2.Command2.Enabled = True Form2.Text1.Text = Str(FirstScore) Form2.Text2.Text = "" If (FirstScore = 7 Or FirstScore = 11) Then Form2.Label3.Caption = "Congratulations! You Win on the First Throw" Wins = Wins + 1 ElseIf (FirstScore = 2 Or FirstScore = 3 Or FirstScore = 12) Then Form2.Label3.Caption = "Sorry, You Lose on the First Throw" Losses = Losses + 1 Else Form2.Label3.Caption = "Please Throw the Dice Again" Form2.Label2.Enabled = True Form2.Text2.Enabled = True Form2.Command1.Enabled = True Form2.Command2.Enabled = False End If Form2.Show End Sub Private Sub Command2_Click() End End Sub first die second die
The code begins by declaring FirstScore, NextScore, Wins and Losses as public integer variables. Hence, these variables can be accessed anywhere within the project. Following the declarations, we see the definition of function ThrowDice, which we already discussed. The remaining code comprises three event procedures Form1_Load, Command1_Click and Command2_Click. The first of these, Form1_Load, simply sets the initial number of wins and losses to zero, and initializes the random number generator.
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