barcode maker vb.net 3: Audio Streaming: An Exploration into Core Audio in Objective-C

Drawing Denso QR Bar Code in Objective-C 3: Audio Streaming: An Exploration into Core Audio

CHAPTER 3: Audio Streaming: An Exploration into Core Audio
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Company: Streaming Colour Studios Location: Toronto, Ontario, Canada
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Former Life As a Developer: Lead User Interface Programmer at Electronic Arts Canada on five PSP games. Gameplay Programmer at Electronic Arts Canada on one PSP game. Lead User Interface Programmer at Propaganda Games on one Xbox 360 and PS3 game. Senior Gameplay Programmer at Propaganda Games partially on one Xbox 360 and PS3 game. Life as an iPhone Develooper: Creator of Dapple (Games: Puzzle, Family)
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Dapple is entirely OpenGL-ES. Dapple is approximately 80% C++ and 20% Objective C. What's in This : Title: You Go Squish, Now! Debugging on the iPhone Custom Debugging Macros Using Crash Logs Reproducing Rare Crashes Memory Stomps malloc_error_break NSZombieEnabled Enable Guard Malloc Watching Variables Link Map Files Conclusions
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Key Technologies: iPhone Crash Logs XCode Debugger iPhone Simulator & Device
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You Go Squish Now! Debugging on the iPhone
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It all started with an idea. You downloaded the SDK, you taught yourself Objective-C, you built your app, and now you ve found a horrible crash. Debugging tricky crashes can be challenging and can try your patience. However, it can also be a lot of fun when approached in the right way. In this chapter, I ll walk you through some advanced debugging concepts and techniques for the iPhone. Before coming to the iPhone, I worked for about five years in the console games industry building PlayStation Portable, Xbox 360, and PlayStation 3 games. While working in that industry, I spent much of my time as a lead user interface programmer. User interface programming is an interesting job because it touches almost all aspects of the game in some way. This meant I got to do a lot of debugging in a lot of different areas of the game. This proved to be an invaluable skill as I progressed in my career. In addition to my role as a UI programmer, I also was a senior game-play programmer dealing with physics and math systems, as well as low-level optimizations and debugging on PlayStation 3 s multiprocessor system. Last year I set out on my own and formed my own company, Streaming Colour Studios. We released our first game, Dapple, in February 2009 for the iPhone. Dapple is a colormatching game where players have to mix paint colors to make matches (see Figure 41). It s a challenging twist on the match-three genre of game.
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You go squish now! is a line from The Simpsons episode Treehouse of Horror V directed by Jim Reardon and written by Greg Daniels, Dan McGrath, David Cohen, and Bob Kushell. Original airdate in North America: October 30, 1994.
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CHAPTER 4: You Go Squish Now! Debugging on the iPhone
Figure 4-1. Dapple for iPhone and iPod touch
I started working with the iPhone because I saw it as an opportunity to develop the kinds of games that I wanted to make, with little overhead, and publish them on a powerful gaming machine. When I started working with the iPhone, I quickly realized that much of what I had learned about debugging on large console games could be applied to iPhone development. Nasty crash bugs caused by memory stomps are just as likely to happen in an iPhone app as in any major console title. In discovering this, the major challenge was learning how to apply the tricks and techniques I had previously learned to Xcode and the iPhone hardware. I m pleased to be able to share some of the knowledge I have picked up over the years. My first tip is perhaps the most important: remember that debugging can be fun! I know, I must be crazy to say something like that, but it s true. Entering into debugging with the right frame of mind can help you find your bugs much more quickly and painlessly. Instead of looking at debugging as a chore, imagine yourself as a code detective, trying to get to the bottom of the Mysterious Case of the Random Crash! Got your pipe and Sherlock Holmes hat on Good. Let s dig in!
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