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Figure 2.7 Streaming media model.
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The beauty of streaming video on demand is that video material can lie dormant on a server indefinitely, until somebody comes along to play it. There is no need to schedule it for airing. There is no need to attract a certain-sized audience to justify the decision to screen it. This means it is possible to make video on even very specialist subjects available all the time, without having to worry about the number of people viewing it at any one time. Not everything has to be a blockbuster. With digital rights management, it is possible to control access to and collect payment for any video delivered on demand. A video copyright
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The Medium
owner can license a viewer to play the video a set number of times, or even to store it. In fact, if the cost of the bandwidth needed to stream a video drops dramatically, there will be little incentive ever to store it at home, since if you want to view it, it will be cheap enough to stream it once more. Today, streaming video can be viewed with a PC. There aren t any television sets or game consoles that can stream video from the Internet. That won t always be the case, however. When broadband connectivity takes hold, there will be a plethora of devices to receive streaming media. Some will be in your living room; some will be in your kitchen and study. Others will connect wirelessly and deliver video on demand to your car, or perhaps to a handheld device while you are on a train or plane. If in-flight entertainment systems were actually closed streaming video networks, with a video-on-demand server serving near DVD quality compressed video, they would be lighter in weight and less susceptible to dirt, age, and vibration than today s tape-based solutions. Passengers could opt to view the streaming media on their laptop computer or handheld device, if they wished, or else the airline could stream to seat-back screens as they do now. It would even be possible to provide personal video glasses, in much the same way as airlines issue headsets for audio, which would screen the video onto tiny personal screens set into the glasses frame. A streaming in-flight entertainment system could easily provide audio, video, games, text, and so on. As for updating the on-board streaming media server with the latest news and releases, this could be done via satellite while the plane was en route. It would also be simple enough to change a disk pack containing DVDs with all the new entertainment. When broadband networks with guaranteed quality of service are ubiquitous, when the players are everywhere, not just on the computer desktop, and when the regulatory and copyright issues have been ironed out, streaming media on demand is the application of streaming media that could have the largest impact. It is a compelling application and all the technology already exists.
Distance Learning
The fastest-growing education movement in the US is home schooling. Today, roughly 1.5 million children learn at home. The trend is a backlash against a school system that many believe asks too little of students. According to John Taylor Gatto, author of The Underground History of American Education, schools are irremediably broken. Built to supply a
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mass production economy with a docile workforce, they ask too little of children and thereby drain youngsters of curiosity and autonomy. Distance learning using streaming media could be the new way people are educated in the future. The economy demands brainpower. Continuous learning throughout our entire lives, from childhood into adulthood and even on into retirement, will become an essential life skill. Education needs to push human beings to become big, self-directing, independent, and able to write their own life scripts. In the opinion of many, the current schooling system does not and cannot fulfill this role. Distance learning with streaming media content can potentially get people to learn more effectively because learning can be made thrilling. The major access road to self-development is raw experience. Memorizing notes from the blackboard is not real work. Interacting with the finest instructors available and being challenged to explore knowledge in your own unique way and at your own pace is what streaming distance learning promises. Today, numerous schools and colleges offer distance-learning courses on the Web, using streaming media to deliver some of the materials. In the UK, the Open University has used media technology effectively for decades, helping thousands of people obtain qualifications they might not otherwise have obtained. Streaming media offers more flexible and more compelling content creation options. Of course, the courses that have begun to exploit streaming media technology have only scratched the surface of what is possible. With Web elements and graphics synchronized and blended with moving video, first-class learning materials drawn from the finest minds can be developed. More importantly and uniquely, distance learning with streaming media allows rich collaboration and interaction between students and their peers, or with tutors, in real time. Telepresence is the experience of being present in an environment by means of a communication medium. For the first time, a costeffective technology has become available that supports telepresence; this is the significant feature of streaming media that will take distance learning beyond what is possible with older audiovisual media. When the great and the good begin to make distance-learning materials with high production values, the question becomes what will happen to mediocre educators and schools The answer is that they will be swept away. However, before that can happen, production tools and techniques will have to become simpler and cost less. There is undoubtedly money to be made serving niche audiences worldwide with on-demand, high-quality learning materials. One of the first niche applications that will influence the uptake of streaming media technology by the mass market is likely to be distance learning.
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