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music from major record labels and artists (though not all of them). RealOne Player presentations are authored in HTML, using standard Web page development tools. What RealOne Player is, in reality, is a Web browser crossed with a media center. A Web site can live entirely in the RealOne Player environment. If a site wanted to offer streaming media in the past, the options were to embed a media player in the page and to put contextual and advertising information around the video window. This didn t allow management of the windows, video resizing, or user control of the playback. The content was disjointed from the rest of the site. With RealOne Player, these elements are integrated. As a possible prototype model for how an MPEG-4 player with MPEG7 searching capabilities and MPEG-21 rights management might appear, look no further than RealOne Player. One can only speculate about the degree to which the MPEG standards will be embraced by RealNetworks, since they already have many simpler, though more limited, proprietary techniques working to create a user experience not completely unlike that obtainable with the very best MPEG-4 player implementation imaginable (3D spatializations and synthetic objects excepted). Unlike the previous Real Player or the equivalent embedded ActiveX media player that was often embedded into Web pages, RealOne Player offers video controls, audio equalization controls, and the ability to add media clips to a favorites list or playlist. With the old players and embedded controls, a user couldn t continue to browse in other pages while media was playing. With RealOne Player this is possible. RealOne player also solves the problem of nonstandard or missing media controls, often a difficulty with players embedded into Web pages. RealOne Player supports SMIL 2.0, so that sophisticated synchronized multimedia presentations can be presented. RealOne Player can also display Macromedia Flash content. Most importantly, decryption software and rights management software are now included in RealOne Player and can be added on as a plug-in to Real Player 8. For rights management, RealNetworks offers a Media Commerce Suite. It consists of four software applications:
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RealSystem Packager RealSystem License Server Media Commerce Upgrade for RealPlayer RealSystem RealServer secure file format plug-in
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Packager is a utility that lets content providers securely package media files prior to distribution. License Server is an HTTP server that
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accepts requests for and generates licenses that permit access to secured media. Media Commerce Upgrade for the Player is a trusted client that recognizes secured RealMedia files (with a .RMS extension) and enforces overall system integrity of the client-side media engine, ensuring that content can only be played back in a trusted, tamper-resistant environment. Real Server plug-in enables Real Server to stream secured media packages seamlessly. These components interact with existing content delivery mechanisms, a retail Web server, and a back-end database. Secure media files can be transported on virtually any delivery mechanism, including FTP downloads, peer-to-peer networks, multicasting or physical media like CDs or DVDs. A content database stores the secured content key and globally unique identifier (GID) for each content file. It makes the data from Real Packager available to the retail Web server during content licensing. The retail Web server serves the front-end Web site through which consumers request licenses to secured content. The retail Web server sends these requests to the License server and returns the licenses thus generated back to consumers. Only when the license is received can the trusted Player play the file. With the Media Commerce suite, rights are stored separately from content and content is encrypted using strong encryption techniques. Packager allows metadata to be stored with the encrypted package. Only the retail Web server can interact with the License server, and the keys are always delivered as encrypted data, never as clear text. Content rights are stored in RealNetworks XMCL (Extensible Media Commerce Language) and the rights allow for very flexible licensing options. The License server has the capacity to act as a revocation agent, so that rights can be revoked if the user violates license terms. It can also revoke a compromised component on the client or revoke all content by the content provider. RealNetworks provides four SDKs for independent software vendors. These are: RealSystem SDK (formerly known as the RMA SDK or Real Media Audio SDK), RealOne Visualization SDK, RealOne Digital Distribution SDK, and RealOne Metadata Package Toolkit. The company also provides an SDK for Real Producer, as well as embeddable ActiveX controls for both the encoder (Producer) and player. RealSystem SDK is the architecture upon which RealOne Player and Real System Server are built. Developers who need to build client or server applications compatible with Real System, or who have previously used RealPlayer or RealAudio SDKs, now use this SDK. Every interface in the system is demonstrated via header files. RealOne Visualization SDK allows developers to reskin RealOne Player and to create
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