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NetShow was first shipped with Microsoft s Internet Information Services (IIS) version 3.0. This dates it to about 1997, for it appeared on Service Pack 3 of Windows NT 4.0. It introduced the Advanced Streaming Format (ASF) and was the first server that Microsoft made that could stream files to the desktop. Microsoft entered the streaming scene well after RealNetworks had gained a majority of the multimedia ondemand market share. By the time NetShow version 3.0 shipped, in 1998, this free server not only threatened the competition, who were pricing their servers on the basis of the number of streams they could serve, but it could also play content in the competition s formats, though not their most up-todate formats. Microsoft also fought aggressively on the basis of audio and video quality, matching that of their competitors. Microsoft s product was codec-agnostic, supporting a plug-in architecture so that their own and other companies codecs for audio and video compression could be used for encoding and playback. Microsoft s advantage was that they could bundle their streaming media server with their NT operating system and their player with Internet Explorer, their Web browser. This became a bone of contention and was part of some celebrated legal activity against the company. Competitors claimed that it undermined their business, particularly since, at one point, the Windows Media player, when installed, associated itself as the default player for the competitors file extensions. This meant that the player software would play streams in the competitor s format, instead of playing them with the competitor s player. To encode video for NetShow (and NetShow Theatre, which was targeted at higher-bandwidth video delivery on enterprise LANs), there were two manual steps involved. First the video had to be encoded
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(meaning compressed) and then the ASF file created, using an ASF Indexer. Having, in some senses, pioneered desktop multimedia on the Windows platform, Microsoft found itself in a race to be a significant player in streaming media to the desktop. NetShow was its response. NetShow later became the basis for Windows Media Technologies.
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One of the first companies to stream media to desktops over a network was Progressive Networks, which became RealNetworks. As an aggressive, fast-moving startup company, it stole a march on other more-established companies already working with digital multimedia, releasing RealAudio Server 2.0 in 1996 (I was unable to find information about version 1.0), running on the Windows NT 3.5.1 operating system and a host of others, some of which no longer exist. The initial product streamed audio at an astonishingly low bandwidth. A stream of audio could be downloaded in real time using what was then considered to be a fast modem. Users could hear audio on their desktop machines when connected with either a 14.4 or 2.8 kilobit-per-second modem. Audio could be broadcast live to the Internet, as on a radio station, or else users could get audio clips on demand. Later in 1996, the company followed up with the release of RealAudio Server 3.0, which simplified support for the live broadcasting of audio. It also had features to recover lost data packets by requesting that they be resent. The server added another eight codec choices, presenting CDquality audio on ISDN and LAN connections. In 1997, the company released RealServer 4.0, which was its first product capable of delivering streaming video. It also supported unicast and multicast modes, using UDP (User Datagram Protocol), TCP (Transmission Control Protocol), or HTTP (Hyper Text Transport Protocol) protocols. UDP, upon which the earlier products were based, does not provide a service to divide a message into packets (datagrams) and reassemble them at the other end, like TCP does. It is used when applications want to save processing time, because they have very small data units to exchange. HTTP differs from both TCP and UDP in that if the file being transported contains links to other files, transfers of those linked files are automatically initiated as well. RealServer 5.0 followed in late 1997, adding facilities to stream Macromedia s Flash content (called RealFlash), ad-insertion capabili-
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