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A use case is a description that represents a complete unit of functionality provided by something as large as a system or as small as a class. The result of this functionality is manifested by a sequence of messages exchanged among the system (or class) and one or more outside actors combined with actions performed by another system (or class). There are two types of use cases: essential and real. Essential use cases are expressed in an ideal form that remains free of technology and implementation detail. The design decisions are abstracted, especially those related to the user interface. A real use case describes the process in terms of its real design and implementation. Essential use cases are important early in the project. Their purpose is to illustrate and document the business process. Real use cases become important after implementation, as they document how the user interface supports the business processes documented in
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the essential use case. In either type, a use case is represented as a solid line ellipse containing the name of the use case. A stereotype keyword may be placed above the name, and a list of properties is included below the name.
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The component represents a modular and deployable system part. It encapsulates an implementation and exposes a set of interfaces. The interfaces represent services provided by elements that reside on the component. A component is typically deployed on a node. A component is shown as a rectangle with two smaller rectangles extending from its left side. A component type has a type name: component-type. A component instance has a name and a type. The name of the component and its type may be shown as an underlined string, either within the component symbol or above or below it, with the syntax component-name :' component-type. Either or both elements are optional.
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The node is a physical element object that represents a processing resource, generally having memory and processing capability, for example, a JEE application server. Obviously, nodes include computers and other devices, but they can also be human resources or any processing resources. Nodes may be represented as types and instances. Runtime computational instances, both objects and component instances, may reside on node instances. A node is typically depicted as a cube. A node type has a type name: node-type. A node instance has a name and a type name. The node may have an underlined name within the cube or below it. The name string has the syntax name :' node-type. The name is the name of the individual node, and the node-type says what kind of a node it is.
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The state is a condition that can occur during the life of an object. It can also be an interaction that satisfies some condition, performs some action, or waits for some event. A composite state has a graphical decomposition. An object remains in a particular state for an interval of time. A state may be used to model the status of in-flight activity. Such an activity can be depicted as a state machine. A state is graphically shown as a rectangle with rounded corners. Optionally, it may have an attached name tab. The name tab is a rectangle and contains the name of that state.
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3: Object-Oriented Analysis and Design
Relationships Used in UML
The object is the center of an object-oriented (OO) system. The OO model defines the system structure by describing objects (such as classes) and the relationships that exist among them. Class diagrams, as you will see, comprise classes, objects, and their relationships. The classes appear as rectangles that contain the class name. This rectangle is divided into sections, with the class name appearing in the first section, class attributes in the second section, class operations in the third, class exceptions in the fourth, and so on. The object names are underlined and have a colon as a suffix. As in any system, objects are connected by relationships. UML defines and includes the types of relationships detailed in Table 3-2.
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