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Deployment Diagram
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Deployment diagrams show the physical configurations of software and hardware. The deployment diagram complements the component diagram. It shows the configuration of runtime processing elements such as servers and other hardware and the software components, processes, and objects that they comprise. Software component instances represent runtime manifestations of classes. Components that do not exist as runtime entities (such as makeTrade.java) do not appear on these diagrams; they are shown on component diagrams. A deployment diagram is
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FIGURE 3-16
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Annotated activity diagram
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3: Object-Oriented Analysis and Design
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a graphical representation of nodes connected by communication links or associations. Nodes may contain component instances, which indicate that the component resides and runs on the node. Components may contain objects, which indicate that the object is part of the component. The deployment diagram can be used to show which components run on which nodes. The migration of components from node to node or objects from component to component may also be represented. The deployment diagram shown in Figure 3-17 depicts the relationships among software and hardware components involved in security trading transactions.
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CERTIFICATION SUMMARY
The UML is a language used for specifying, constructing, visualizing, and documenting the components of a software system. The primary design goals of the UML areas follow:
n Provide users with a visual modeling language to develop and exchange
comprehensive models.
n Provide mechanisms for extensibility and specialization that extend the core
concepts.
n Create a standard specification that is independent of particular computing
languages.
n Provide a formal base for a modeling language. n Support high-level development concepts such as components,
collaborations, frameworks, and patterns.
n Integrate best practices.
3: Object-Oriented Analysis and Design
TWO-MINUTE DRILL
State the Effect of Encapsulation, Inheritance, and use of Interfaces on Architectural Characteristics.
UML defines the following elements:
q Class
Any uniquely identified abstraction that models a single thing, where the term object is synonymous with instance. Classes have attributes and methods. A collection of operations that represents a class or specifies a set of methods that must be implemented by the derived class. An interface typically contains nothing but virtual methods and their signatures.
q Interface
q Package
Used to organize groups of like kind elements. The package is the only group type element and its function is to represent a collection of functionally similar classes. Defines the interaction of one or more roles along with their contents, associations, relationships, and classes.
q Collaboration q Use Case
A description that represents a complete unit of functionality provided by something as large as a system or as small as a class. Represents a modular and deployable system part. It encapsulates an implementation and exposes a set of interfaces. A physical element object that represents a processing resource, generally having memory and processing capability, such as a server. A condition that can occur during the life of an object. It can also be an interaction that satisfies some condition, performs some action, or waits for some event.
q Component q Node q State
UML defines the following relationships:
q Generalization q Association q Aggregation q Composition
A specialized version of another class.
Uses the services of another class. A class owns another class.
A class is composed of another class. Refers to an aggregation within which the component parts and the larger encompassing whole share a lifetime.
Two-Minute Drill
q Refinement q Dependency
A refined version of another class. A class dependent on another class.
UML defines the following diagrams:
q Use case diagram
Used to identify the primary elements and processes that form the system. The primary elements are termed as actors and the processes are called use cases. The use case diagram shows which actors interact with each use case. Used to define a detailed design of the system. Each class in the class diagram may be capable of providing certain functionalities. The functionalities provided by the class are termed methods of the class. Groups objects or classes. Represents the different states that objects in the system undergo during their life cycle. Objects in the system change states in response to events. Captures the process flow of the system. An activity diagram also consists of activities, actions, transitions, and initial and final states.
q Class diagram
q Package diagram q State diagram
q Activity diagram
q Sequence diagram
Represents the interaction between different objects in the system. The important aspect of a sequence diagram is that it is time ordered. Objects in the sequence diagram interact by passing messages. Groups together the interactions between different objects. The interactions are listed as numbered interactions that help to trace the sequence of the interactions. The collaboration diagram helps to identify all the possible interactions that each object has with other objects. Represents the high-level parts that make up the system. This diagram depicts what components form part of the system and how they are interrelated. It depicts the components culled after the system has undergone the development or construction phase. Captures the configuration of the runtime elements of the application. This diagram is useful when a system is complete and ready for deployment.
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