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13: Designing the Graphical User Interface
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temporary list in the same fashion that a normal list selection is made. Once the selection is chosen, it is placed into the text area of the widget and the list portion disappears.
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These widgets present a (typically horizontal) control that lets the user adjust the setting of any system feature whose possible values can be mapped to a range. Typical uses for sliders would be to control display brightness, or for volume (sound) control. These widgets present a (typically horizontal) display that allows the system to interactively indicate the progress of some system function that takes a noticeable time to complete. This widget is used to give feedback to the user so that she or he will know the system is still working, and roughly how much longer before the system will be finished with its task. This widget allows the developer to pack a lot of display functionality into a small space. The analogy is that of looking at the tabs at the top of an open file drawer. When a tab is selected, an entire window of display elements associated with that tab is displayed to the user. When another tab is selected, the current tab display disappears and is replaced with a new set of elements. This widget is typically used when you need to support many infrequently used display elements. Application preferences or parameters are typically accessed via a tabbed pane widget. This complex widget allows the system developer to create a traversable tree structure similar to what is presented by the Macintosh Finder or the Windows Explorer applications. This widget allows for arbitrarily large data structures to be represented and accessed. Trees are often used to represent directory structures on a hard drive or for a computer network, or any other data structure that involves nested lists of information. This very complex widget is used to display and update arbitrarily large tables of information. In this usage, a table is typically a two-dimensional array of rows and columns. Generally, a table is structured so that each row of elements represents a collection of related information (often a row from a database). In this scheme, each column represents an element in the collection. You ll probably be required to use JTable in your project. Almost all good GUI displays include a menu bar widget. This (usually horizontal) widget is most commonly found at the top of the screen
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Creating a Usable and Extensible GUI
directly under the title bar. The menu bar lets the developer arrange a wide variety of commands and system settings into logical groups. Menu bars are a part of almost every GUI display, and we look at them more closely in a few sections.
JToolBar
The toolbar widget is typically located directly beneath the menu bar. It displays a series of icons, each of which acts like a button, initiating an action or navigational instruction for the system.
Figure 13-2 illustrates the look and feel of this wonderful array of GUI widgets.
4. Screen Layout for Your Project
Now that we ve developed our use-cases, mocked up some trial screens, equipped ourselves with an arsenal of Swing widgets (or components to be proper), and
FIGURE 13-2
Explosion at the widget factory
13: Designing the Graphical User Interface
learned a little something about layout principals, it s time to put all of these pieces together! Hooray! Wait, wait, it s still not quite time to warm up your compiler we re going to do a little more work with paper and pencil first. This phase of the design is concerned with designing the main portion of your GUI displays. The idea is to take the rough displays you designed in phase 1 and apply the rules of phase 2 and the widgets of phase 3 to these displays. When you re working on this phase, the following tips will help you create solid screen layouts:
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