print barcode label using vb.net Figure 1-15. Playback mode with an intuitive user interface in Objective-C

Maker Quick Response Code in Objective-C Figure 1-15. Playback mode with an intuitive user interface

Figure 1-15. Playback mode with an intuitive user interface
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CHAPTER 1: Simplify the User Interface for Complex Games: Chess, the Deep Green Way
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To summarize, playing back a game belongs to the group of secondary functions and shouldn t be confused with the primary function of undoing a move, for which there is a button in the toolbar in Play mode. And because it s a secondary function, it s one gesture away. The easiest way of entering Playback mode is to flick right with your finger below the board where the drawer will come out. In the built-in Photos application, flicking right on a photo animates to the previous photo it goes back in time. Going to Playback mode in Deep Green is also like going back in time because it lets you explore the historic moves. Left-flicking in Photos goes forward in time by showing the next photo. And so does doing it in Deep Green, because a left-flick takes you to Setup mode, where you can set up a position to play next.
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Like a real-life chessboard, and so many other things in real life, the chessboard in Deep Green has a backside. When making a horizontal flick from one of the board edges toward the center, the board flips around on its back in the direction of the flick (see Figure 1-16). When in Play mode, the backside shows the captured pieces and a representation of the chess engine. The board backside with the engine is really just a gimmick. It doesn t have much of a function. At best, it duplicates existing functionality from the Game Info view in that it shows the captured pieces. UI that doesn t have a function can be categorized as bloat or clutter, and that s what I ve been advocating against in the whole chapter. So, why on Earth did I choose to spend half the graphics designer budget on bloat I don t know either. Or, that s not entirely true. I do know, because I spent a lot of time and effort thinking about it before asking the designer to make the engine for me.
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Figure 1-16. Board backside with captured pieces. The graphics file for the engine consisted of about 600 layers, and the gears can actually turn.
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CHAPTER 1: Simplify the User Interface for Complex Games: Chess, the Deep Green Way
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One of the many things I like about the Macintosh platform is the odd little things the creative developers are adding to their software in order to surprise us and make us smile just some day, perhaps after months of use. If you haven t already, you d be surprised what can happen when clicking around in your installed applications while holding the Alt key down, for example. I wanted the same for Deep Green, because I like these hidden features myself, especially if they re useful in some way or another. And although you can see the captured pieces in the Game Info view, I personally prefer to quickly flip the board around and then flip it back to continue the game. Again, this is a secondary function, one gesture away, that I don t want to spoil the aesthetics with in the main layout. So, besides being semi-useful, it also makes sense that you can actually touch and affect the board. I mean, you can with the pieces. The design of the mechanical engine, which obviously doesn t have anything to do with the artificial intelligence of Deep Green s chess engine, was constructed in a 3D application and rendered into bitmaps, resulting in a Photoshop file with almost 600 layers of gears, shadows, and other effects. From there it was pixel-perfected by hand. As a result of its 3D model origins, the gears can actually turn and they do. Try flipping the board while Deep Green is thinking. The gears will animate. While having a Deep Green vs. Deep Green game, you can flip the board around and watch the gears spin, and the captured pieces appear as the game progresses. I hope it makes you smile when you encounter this. It sure makes me.
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These were my words on how I developed a successful application, ten years ago as well as today. I m sure this also explains at least part of the reason why Deep Green has been featured on the App Store in several sections such as What s Hot and Staff Favorites. To me, simplicity is the single most important feature you can add to your application. It s the prerequisite for delivering a superior user experience. I hope I ve inspired you to dare leave out features that are secondary and tertiary to your product statement and that spending a large amount of time, and even money, on the user interface is a clever investment.
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