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The name of your game goes here. This can be just a working title for now, to be finalized at a later time.
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Describe your game in a short paragraph. Imagine that you are creating the paragraph for the App Store description. Write a description that will help to sell your game to the user market.
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CHAPTER 5: Starting with a Game Design Document: A Methodology for Success
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Here, you should describe the story of the game. From a high-level perspective, define the characters, tasks, and so on that the players will encounter as they progress through the game. Pump this up to three paragraphs. You may wonder why you should rewrite what you ve already briefly conveyed in the game summary paragraph. Keep in mind that you will be working with some people who are not gamers. They may not fully comprehend your ideas for the game without more explanation. Consider the game detail section as the game idea pitch. You have a willing audience who wants to hear about your game idea. They may be able to help make your idea a reality, but their time is precious and limited. What you write here will make or break your dream. We all start somewhere, so the current reality may be that your core team is small. But if your dreams are big enough, your team will grow, and so will the number of people supporting the game production. There may be lawyers, accountants, funders, corporate executives, and sales and marketing personnel. These are people who will need only the high-level concept of the game design in order to do their jobs, so this is as far as they will likely need to read into the game design document.
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Describe the setting of your game here. This section should include location, type of surroundings, music style, and a few examples of important elements that represent the setting s ambience.
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As you set about developing your iPhone game, the game system, or game engine, will consume the bulk of your efforts. Go into every detail. Consider sections such as rules, combat systems, scoring, power-ups, firepower, health system, character creation, quests, location descriptions, and so on. Everything you can think of goes in this section of your game design document, and in as much detail as possible. As different as games may seem from one another, they actually share many attributes, and typically involve functions like moving objects around, raising events, and triggering actions for each raised event. Game engines are designed to handle much of this common functionality. And, unless you are determined to build a game engine for the iPhone from scratch, which can take years to do correctly, you will use a premade game engine for your game development. Premade game engines already have the basic game play implementation requirements for a broad base of game play genres, Many premade engines specialize in certain genres, such as first-person shooters or racing games.
CHAPTER 5: Starting with a Game Design Document: A Methodology for Success
Almost all game engines include functions to help you work with matrices. A matrix is basically an array of numbers that, together, describe an object s position and orientation in space. Once you become comfortable working with matrix functions, you will realize how powerful they are in controlling the objects in your game. What should you look for when choosing a game engine Different engines offer different levels of control to the programmer. A simple game engine will be relatively easy to work with, but a complex engine will let you do much more, once you have scaled the high learning curve. You need to decide how much time you are willing to invest, and how much flexibility your game requires.
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