print barcode zebra vb.net you don t have to code a new TypeWriter or TypeReader. in Word

Encode Data Matrix in Word you don t have to code a new TypeWriter or TypeReader.

you don t have to code a new TypeWriter or TypeReader.
Encoding Data Matrix 2d Barcode In None
Using Barcode drawer for Microsoft Word Control to generate, create Data Matrix image in Microsoft Word applications.
www.OnBarcode.com
Code 3/9 Creation In None
Using Barcode maker for Office Word Control to generate, create Code 3 of 9 image in Word applications.
www.OnBarcode.com
Figure 5-25 shows the full schematic.
Barcode Creator In None
Using Barcode drawer for Microsoft Word Control to generate, create Barcode image in Office Word applications.
www.OnBarcode.com
GTIN - 128 Encoder In None
Using Barcode drawer for Microsoft Word Control to generate, create EAN 128 image in Word applications.
www.OnBarcode.com
CHAPTER 5 GETTING THE MOST OUT OF VERTICES
Code 128 Code Set C Creation In None
Using Barcode drawer for Word Control to generate, create Code-128 image in Microsoft Word applications.
www.OnBarcode.com
Print GS1 - 13 In None
Using Barcode drawer for Word Control to generate, create EAN 13 image in Office Word applications.
www.OnBarcode.com
C O M P I L E
PDF 417 Maker In None
Using Barcode printer for Microsoft Word Control to generate, create PDF-417 2d barcode image in Office Word applications.
www.OnBarcode.com
Print UPC-E In None
Using Barcode creator for Office Word Control to generate, create UPCE image in Microsoft Word applications.
www.OnBarcode.com
CSV File T I M E
Decode Data Matrix ECC200 In Visual Studio .NET
Using Barcode recognizer for VS .NET Control to read, scan read, scan image in Visual Studio .NET applications.
www.OnBarcode.com
Recognizing ECC200 In Java
Using Barcode recognizer for Java Control to read, scan read, scan image in Java applications.
www.OnBarcode.com
Default "XML Content" Importer MapData Object
Creating Code 39 In None
Using Barcode generation for Excel Control to generate, create Code39 image in Office Excel applications.
www.OnBarcode.com
Barcode Drawer In .NET
Using Barcode printer for ASP.NET Control to generate, create Barcode image in ASP.NET applications.
www.OnBarcode.com
No Processing
ANSI/AIM Code 128 Encoder In VS .NET
Using Barcode generation for ASP.NET Control to generate, create Code 128A image in ASP.NET applications.
www.OnBarcode.com
Barcode Printer In Java
Using Barcode creation for BIRT reports Control to generate, create Barcode image in Eclipse BIRT applications.
www.OnBarcode.com
Binary File (.xnb) R U N T I M E
EAN128 Maker In C#
Using Barcode creator for VS .NET Control to generate, create UCC - 12 image in VS .NET applications.
www.OnBarcode.com
Barcode Generator In VB.NET
Using Barcode generator for .NET framework Control to generate, create Barcode image in Visual Studio .NET applications.
www.OnBarcode.com
TypeWriter (Serializer)
PDF417 Decoder In Java
Using Barcode reader for Java Control to read, scan read, scan image in Java applications.
www.OnBarcode.com
Data Matrix Generation In .NET
Using Barcode encoder for .NET framework Control to generate, create ECC200 image in Visual Studio .NET applications.
www.OnBarcode.com
TypeReader (Deserializer) MapData Object XNA Game Project
Draw EAN13 In Java
Using Barcode generator for Eclipse BIRT Control to generate, create EAN / UCC - 13 image in BIRT reports applications.
www.OnBarcode.com
EAN / UCC - 14 Creator In None
Using Barcode creation for Font Control to generate, create EAN 128 image in Font applications.
www.OnBarcode.com
Figure 5-25. No processor is required when importing an object from an XML file.
How It Works
Import an .xml file into your XNA game project. In the Solution Explorer, select the file so its properties are shown at the bottom-right corner of the screen. Indicate you want to use the default XML content importer that comes with the XNA Framework, and select No Processing Required to indicate the output of the importer should be serialized to file without passing through a processor. Figure 5-26 shows the final Properties window.
Figure 5-26. Properties of an imported XML file If the XML file contains an object of a class that the content pipeline knows how to serialize and deserialize to/from a binary file, you can immediately load the object into a variable in your LoadContent method. In this recipe, however, the MapData class is a custom class, so you ll have to define your own TypeWriter.
CHAPTER 5 GETTING THE MOST OUT OF VE RTICES
Add a new content pipeline project to your solution by going through the ten steps explained in recipe 4-15. This time, however, you will not need to define your custom processor. All you need to do is define the MapData class, together with an appropriate TypeWriter and TypeReader.
Note Make sure you have added a reference to your content pipeline project, both for the Content entry and for your XNA project as explained in recipe 4-15. This is required so your main project can access the definition of the MapData class, which is stored in the content pipeline project.
Defining the Custom MapData Class
As an example, the MapData class contains a string, an int, and a List of strings. Add this definition to your content pipeline project: public class MapData { public string mapName; public int numberOfCastles; public List<string> allies = new List<string>(); }
Tip Verify the data contained in the previous XML file provides data for these three variables.
Defining a TypeWriter Capable of Serializing an Object of the MapData Class
As explained in recipe 4-15, the TypeWriter needs to serialize exactly enough data from the object so the object can later be reconstructed by the TypeReader. As always, it also should provide the location of the TypeReader to be used: [ContentTypeWriter] public class MapDataTypeWriter : ContentTypeWriter<MapData> { protected override void Write(ContentWriter output, MapData value) { output.WriteObject<string>(value.mapName); output.WriteObject<int>(value.numberOfCastles); output.WriteObject<List<string>>(value.allies); } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return typeof(MapDataReader).AssemblyQualifiedName; } }
CHAPTER 5 GETTING THE MOST OUT OF VERTICES
You indicate this TypeWriter is capable of serializing objects of the MapData class. The default content pipeline knows how to serialize a string, an int, and a List, so you simply serialize them to the binary file. You pass a link to the MapDataReader TypeReader, which you ll define next.
Defining a TypeReader Capable of Serializing an Object of the MapData Class
This TypeReader simply creates a new MapData object, reads in the string, int, and List (in this correct order!), and stores them inside the MapData object. The filled object is returned and sent to the XNA game project. class MapDataReader : ContentTypeReader<MapData> { protected override MapData Read(ContentReader input, MapData existingInstance) { MapData map = new MapData(); map.mapName = input.ReadObject<string>(); map.numberOfCastles = input.ReadObject<int>(); map.allies = input.ReadObject<List<string>>(); return map; } }
Usage
The first line in this LoadContent method is enough to read in the MapData object at runtime, and the second line simply puts a breakpoint in your code so you can check the data is actually available: protected override void LoadContent() { MapData loadedMap = Content.Load<MapData>("data"); System.Diagnostics.Debugger.Break(); } The last line inserts a break so you can verify the loadedMap variable contains the values from the XML file.
Note Keep in mind that the XML file is transformed into a binary file whenever you compile your project
(by hitting F5). Whenever the project is started, only the TypeReader is called to construct the MapData object from the binary file. This means that if you change the contents of your XML file, you ll have to recompile in order to apply your changes.
Copyright © OnBarcode.com . All rights reserved.