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Figure 11.1 Modern application code development takes place over several systems, linking in object les to produce the nal code image that is programmed into the system.
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In Fig. 11.1 I have drawn a block diagram showing how modern application development typically takes place. A developer, on his or her local machine, is modifying a source le on one aspect of the application. When he or she is ready to test it out, he or she will build the application on the local machine not compiling the code, but he or she may take source code from other users and compile it into object les to be linked to his or her code as well as released object les and libraries that are available on central servers. Once the build is complete, the developer can download the resulting application into target hardware to test it out. This method of development allows multiple developers to work simultaneously and test out their code on local application hardware using the latest and best released code available. This process is very convenient for developers and ensures that once code is deemed to be good, it, along with its object les, can be located on a central server where it cannot be modi ed inadvertently, resulting in problems for the developers who will have to try to gure out what went wrong and x it. To demonstrate how simple it is to link together source les in an application, consider a simple HT Soft PICC (Lite) application that has one subroutine that can be located in a separate source le. The mainline code consists of
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#include <pic.h> /* Compile Test - Try to Create a simple application which calculates prime numbers myke predko 07.06.17 */ int PrimeCheck(int Value); // Prime Checking Function
main() { int i, j; for (i = 1; i <= 100; i++) j = PrimeCheck(i); while (1); } // naim // Test Numbers from 1 to 100
and the PrimeCheck subroutine le is
// Primecheck - Moved from One File to a New One int PrimeCheck(int Value) {
BUILDING AND LINKING
int i, j; j = 1; // Assume value is prime for (i = 2; (i < ((Value / 2 ) + 1) && (0 != j); i++) if (0 == (Value % i)) // If Evenly Divisible by i, j = 0; // Value is not Prime return j; } // end PrimeCheck // Return 1 if Value is Prime
These les can be found in the Linking Test folder. Now, create a project in MPLAB IDE with a PIC16F84 processor (which is supported by PICC Lite), and add Compile Test.c and PrimeCheck.c as the two source les. When the MPLAB IDE desktop comes up, you will see that under the le view window, both les are listed under Source Files. When this is done, you can display both les on the MPLAB IDE desktop and then select Build All, which will compile both les and link them together. The only issue that I found in doing this was that I had to have the PrimeCheck prototype in Compile Test. After building the les and closing MPLAB IDE, you might want to take a look at the folder into which you copied the two source code les and put the resulting hex le. On my PC, this folder now contains 23 different objects when I would have thought that there should only be 6 (with the 6 being the two source les and their .o object les, the .hex le, and a .cod or .coff le that would be used by the MPLAB IDE simulator or MPLAB ICD for debugging the application). The additional 17 les are used by the compiler and the linker to produce the application. The les that you should be concerned with are
1 The source les (.c) 2 The object les (.o) 3 The compiler listing les (.lst), which provide you with basic information regarding
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