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"\t char: "\t short: "\t int: "\t long: "\t unsigned char: "\tunsigned short: "\t unsigned int: "\t unsigned long: "\t signed char: "\t float: "\t double: "\t long double: " " " " " " " " " " " " << sizeof(char) << sizeof(short) << sizeof(int) << sizeof(long) << sizeof(unsigned char) << sizeof(unsigned short) << sizeof(unsigned int) << sizeof(unsigned long) << sizeof(signed char) << sizeof(float) << sizeof(double) << sizeof(long double) << << << << << << << << << << << <<
endl; endl; endl; endl; endl; endl; endl; endl; endl; endl; endl; endl; } Number of bytes used: char: short: int: long: unsigned char: unsigned short: unsigned int: unsigned long: signed char: float: double: long double: 1 2 4 4 1 2 4 4 1 4 8 8 The output below shows the sizes for a typical UNIX workstation. On this machine, int and long are equivalent, unsigned int and unsigned long are equivalent, and double and long double are equivalent. In other words, long is no different from regular on this computer. The next program can be used to investigate floating-point types on any computer system. It reads the values of various constants from the <cfloat> header file. To access it, the program must include the preprocessor directive:
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