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Figure 2.17 How keys work.
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license, the player on the consumer s computer can open and play the protected file. The license also contains rules that govern the use of the digital media file; these are set by the content owner. Content owners can dictate how many times a file can be played, which devices a file can be played or transferred on, when the user can start playing the file and the expiration date of the license, if the file can be transferred to a CD burner or not, if the user can backup and restore the license, what security level is required on the client to play the file, and many other things. License management, for consumers, is a non-trivial task and certainly not invisible and seamless, unless they always default to the content owners interests and buy new licenses whenever they think they need them, whether or not they actually do. Licenses can be delivered in different ways and at different times, depending on the business model. The content owner might want licenses predelivered, or delivered after a consumer has downloaded and attempted to play a packaged file for the first time. Licenses can be delivered with or without the consumer s being aware of the process, using silent or non-silent license delivery. Content owners need to be very careful about how they exercise their rights. If they prefer the more Draconian options, they are implicitly giving the technology more opportunities to say to the consumer you are wrong, thus alienating paying customers. In a world where good
The Medium
business practice is all about maintaining that the consumer is always right, there is a built-in conflict in the blind, inflexible use of rights management technologies. Not only should the buyer beware, so should the content owner. Microsoft s Software Development Kits (SDKs) allow developers to include Windows Media Technologies in their applications. Microsoft likes this, because it broadens support for proprietary formats and completes the whole-product offering to users of the technology. Thirdparty support is essential to establish a technology as a market leader. Although the SDKs are free, access to them sometimes requires registration and there are licensing conditions attached to use of Microsoft s code in commercial products. Microsoft s Windows Media SDKs include the Format SDK, which allows application developers to read and write Windows Media Formats; the Player SDK, which allows extensions to the media player; the Encoder SDK, which allows application developers to add Windows Media encoding to their applications; and the Services SDK, which provides extensibility for Windows Media Services. Most developers also make use of Microsoft s DirectShow SDK, including the DirectShow Editing Services and Broadcast Digital Architecture, in their development projects. DirectShow is part of Microsoft s DirectX architecture. Also available are the Windows Media Embedded Product Adaptation Kit, used by hardware vendors to include Windows Media Technology in their devices, and the Rights Manager SDK, which allows developers to include Digital Rights Management in their products. Corona is the code name for Microsoft s third-generation Windows Media Technologies, which will ship with the forthcoming .NET server. Microsoft touts the main features as faster stream starting, hometheater quality streaming, improved economics, and extensibility of the platform. Corona s Fast Stream delivers an instant on, always on streaming experience for broadband users, effectively eliminating the buffer delays which are the bane of streaming media users. Fast stream also optimizes the delivery of streaming audio and video to take advantage of the full bandwidth available to the user, which vastly reduces or eliminates the impact of congestion on the Web for broadband users. Fast Switch seamlessly transitions between clips in client-side or server-side playlists, providing a smooth user experience and presentation continuity. Fast Recovery eliminates content discrepancies and interruption over high-latency networks, using forward error correction techniques to ensure an uninterrupted viewing experience.
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